Combat

Table of Contents

Combat I (Basics)
How Combat Works
Combat Statistics
Attack Roll
Attack Bonus
Damage
Armor Class
Hit Points
Speed
Saving Throws
Initiative
Surprise
Attacks of Opportunity
Actions in Combat
The Combat Round
Action Types
Standard Actions
Move Actions
Full-Round Actions
Free Actions
Miscellaneous Actions
Injury and Death
Loss of Hit Points
Disabled (0 Hit Points)
Dying (-1 to -9 Hit Points)
Dead (-10 Hit Points or Lower)
Stable Characters and Recovery
Healing
Temporary Hit Points
Nonlethal Damage
Combat II (Movement, Modifiers, Special Actions)
Movement, Position, and Distance
Tactical Movement
Big and Little Creatures in Combat
Combat Modifiers
Favorable and Unfavorable Conditions
Cover
Concealment
Flanking
Helpless Defenders
Special Attacks
Aid Another
Bull Rush
Charge
Disarm
Feint
Grapple
Mounted Combat
Overrun
Sunder
Throw Splash Weapon
Trip
Turn or Rebuke Undead
Two-Weapon Fighting
Special Initiative Actions
Delay
Ready