Why develop the KOTLL service? (continued)  

 

One more thing some players see missing from their computer based online RPG chat sessions is audio content. Some DM’s like to add ambience to their game sessions by playing mood music, sounds, or other prerecorded audio. This just hasn’t been possible with many of the messaging programs available today. As a result DM’s and players had to forego these forms of game play content.

You probably guessed it. KOTLL supports MP3 audio streaming. With KOTLL, DM’s can stream audio from anywhere on the Internet. Now it is possible to hear that troll roar as he smashes into the room, the glass breaking as a window is broken, or a lone wolf howling in the night. These single play event sounds can really liven a game play session. KOTLL didn’t stop there. It also supports ambient sound play. Ambient sounds play repeatedly in the background. A DM might choose mood music, the sound of a bubbling brook the players are walking along, or the sound of a bone-chilling winter storm.

KOTLL even supports images and video. DM’s can play Shockwave Flash video or display images on the players’ screen; imagine panning to a rickety old mansion near where the players are standing. DM’s can even add web page content to areas of the interface for the players to review detailed item and location descriptions.

In conclusion, KOTLL provides so much more for its’ subscribers than any medium currently in existence. It is apparent that the days of the other online role-playing methods are definitely numbered. For those looking to simulate a real game play session, KOTLL is the obvious choice.

 

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