Centaur

Combat
Centaurs as Characters

Centaur

Large Monstrous Humanoid

Hit Dice:

4d8+8 (26 hp)

Initiative:

+2

Speed:

50 ft. (10 squares)

Armor Class:

14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+4/+12

Attack:

Longsword +7 melee (2d6+6/19-20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)

Full Attack:

Longsword +7 melee (2d6+6/19-20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)

Space/Reach:

10 ft./5 ft.

Special Attacks:

-

Special Qualities:

Darkvision 60 ft.

Saves:

Fort +3, Ref +6, Will +5

Abilities:

Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11

Skills:

Listen +3, Move Silently +4, Spot +3, Survival +2

Feats:

Dodge, Weapon Focus (hoof )

Environment:

Temperate forests

Organization:

Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level)

Challenge Rating:

3

Treasure:

Standard

Alignment:

Usually neutral good

Advancement:

By character class

Level Adjustment:

+2

A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.

Centaurs speak Sylvan and Elven.

Combat

A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.

Centaurs as Characters

A centaur druid is usually a tribe's designated leader and speaker. Centaur characters possess the following racial traits.

  • +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom.

  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.

  • Space/Reach: 10 feet/5 feet.

-A centaur's base land speed is 50 feet.