Monsters (Dr-Dw)

Table of Contents

Dragon, True
Chromatic Dragons
Black Dragon
Black Dragons by Age
Black Dragon Abilities by Age
Combat
Blue Dragon
Blue Dragons by Age
Blue Dragon Abilities by Age
Combat
Green Dragon
Green Dragons by Age
Green Dragon Abilities by Age
Combat
Red Dragon
Red Dragons by Age
Red Dragon Abilities by Age
Combat
White Dragon
White Dragons by Age
White Dragon Abilities by Age
Combat
Metallic Dragons
Brass Dragon
Brass Dragons by Age
Brass Dragon Abilities by Age
Combat
Bronze Dragon
Bronze Dragons by Age
Bronze Dragon Abilities by Age
Combat
Copper Dragon
Copper Dragons by Age
Copper Dragon Abilities by Age
Combat
Gold Dragon
Gold Dragons by Age
Gold Dragon Abilities by Age
Combat
Silver Dragon
Silver Dragons by Age
Silver Dragon Abilities by Age
Combat
Dragon Turtle
Dragonne
Drider
Dryad
Dwarf
Subraces

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Dragon, True

The known varieties of true dragons (as opposed to other creatures that have the dragon type) fall into two broad categories: chromatic and metallic. The chromatic dragons are black, blue, green, red, and white; they are all evil and extremely fierce. The metallic dragons are brass, bronze, copper, gold, and silver; they are all good, usually noble, and highly respected by the wise.

All true dragons gain more abilities and greater power as they age. (Other creatures that have the dragon type do not.) They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm. The size of a particular dragon varies according to age and variety.

A dragon's metabolism operates like a highly efficient furnace and can metabolize even inorganic material. Some dragons have developed a taste for such fare.

Although goals and ideals vary among varieties, all dragons are covetous. They like to hoard wealth, collecting mounds of coins and gathering as many gems, jewels, and magic items as possible. Those with large hoards are loath to leave them for long, venturing out of their lairs only to patrol the immediate area or to get food. For dragons, there is no such thing as enough treasure. It's pleasing to look at, and they bask in its radiance. Dragons like to make beds of their hoards, shaping nooks and mounds to fit their bodies. By the time a dragon matures to the age of great wyrm, hundreds of gems and coins may be imbedded in its hide.

All dragons speak Draconic.

Combat

A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).

The table below provides space and reach statistics for dragons of various sizes, plus the natural weapons a dragon of a certain size can employ and the damage those attacks deal.

Bite: Bite attacks deal the indicated damage plus the dragon's Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat.

Claw: Claw attacks deal the indicated damage plus 1/2 the dragon's Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a -5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to -2).

Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus 1/2 the dragon's Strength bonus (round down) and are treated as secondary attacks.

Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down) and is treated as a secondary attack.

Crush (Ex): This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.

A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down).

Tail Sweep (Ex): This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).

Grappling: Dragons do not favor grapple attacks, though their crush attack (and Snatch feat, if they know it) use normal grapple rules. A dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds on Concentration checks.

Breath Weapon (Su): Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. If a dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon's choice, with an area as noted on the table below. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the DC depends on the dragon's age and variety, and is given in each individual entry. Saves against nondamaging breath weapons use the same DC; the kind of saving throw is noted in the variety descriptions. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier.

Breath weapons come in two basic shapes, line and cone, whose areas vary with the dragon's size.

Dragon Breath Weapons

Dragon Size

Line* (Length)

Cone** (Length)

Tiny

30 ft.

15 ft.

Small

40 ft.

20 ft.

Medium

60 ft.

30 ft.

Large

80 ft.

40 ft.

Huge

100 ft.

50 ft.

Gargantuan

120 ft.

60 ft.

Colossal

140 ft.

70 ft.

*A line is always 5 feet high and 5 feet wide.

**A cone is as high and wide as its length.

Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragon's age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dragon's HD + dragon's Cha modifier) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its variety description, gaining bonus spells for a high Charisma score. Some dragons can also cast spells from the cleric list or cleric domain lists as arcane spells.

Spell-Like Abilities: A dragon's spell-like abilities depend on its age and variety. It gains the abilities indicated for its age plus all previous ones. Its age category or its sorcerer caster level, whichever is higher, is the caster level for these abilities. The save DC is 10 + dragon's Cha modifier + spell level. All spell-like abilities are usable once per day unless otherwise noted.

Damage Reduction: Young adult and older dragons have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex): All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description.

Spell Resistance (Ex): As dragons age, they become more resistant to spells and spell-like abilities, as indicated in the variety descriptions.

Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Skills: All dragons have skill points equal to (6 + Int modifier, minimum 1) x (Hit Dice + 3). Most dragons purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.)

Feats: All dragons have one feat, plus additional feats based on Hit Dice just like any other creature. Dragons favor Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, and any metamagic feat that is available and useful to sorcerers.

Dragon Age Categories

Category

Age (Years)

1 Wyrmling

0-5

2 Very young

6-15

3 Young

16-25

4 Juvenile

26-50

5 Young adult

51-100

6 Adult

101-200

7 Mature adult

201-400

8 Old

401-600

9 Very old

601-800

10 Ancient

801-1,000

11 Wyrm

1,001-1,200

12 Great wyrm

1,201 or more

Dragon Space/Reach, Attacks, and Damage

Size

Space/Reach*

1 Bite

2 Claws

2 Wings

1 Tail Slap

1Crush

1 Tail Sweep

Tiny

2-1/2 ft./0 ft. (5 ft. with bite)

1d4

1d3

-

-

-

-

Small

5 ft./5 ft.

1d6

1d4

-

-

-

-

Medium

5 ft./5 ft.

1d8

1d6

1d4

-

-

-

Large

10 ft./5 ft. (10 ft. with bite)

2d6

1d8

1d6

1d8

-

-

Huge

15 ft./10 ft. (15 ft. with bite)

2d8

2d6

1d8

2d6

2d8

-

Gargantuan

20 ft./15 ft. (20 ft. with bite)

4d6

2d8

2d6

2d8

4d6

2d6

Colossal

30 ft./20 ft. (30 ft. with bite)

4d8

4d6

2d8

4d6

4d8

2d8

*A dragon's bite attack has reach as if the creature were one size category larger. All other attacks are made with the standard reach for the dragon's size.

Dragon Overland Movement

Chromatic and metallic dragons are exceedingly strong flyers and can cover vast distances quickly. A dragon's overland flying speed is a function of its tactical fly speed, as shown on the table below.

Dragon Overland Flying Speeds

----- Dragon's Fly Speed -----

100 feet

150 feet

200 feet

250 feet

One Hour

Normal

15 miles

20 miles

30 miles

40 miles

Hustle

24 miles

40 miles

60 miles

80 miles

One Day

Normal

120 miles

160 miles

240 miles

320 miles

Dragons do not tire as quickly as other creatures when moving overland on the ground. If a dragon attempts a hustle or a forced march, check for nonlethal damage once every 2 hours instead of every hour.

Dragon Combined Combat Statistics
Size Space/Reach 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep Line Cone
Tiny 2-1/2 ft./0 ft. (5 ft. with bite) 1d4 1d3 - - - - 30 ft. 15 ft.
Small 5 ft./5 ft. 1d6 1d4 - - - - 40 ft. 20 ft.
Medium 5 ft./5 ft. 1d8 1d6 1d4 - - - 60 ft. 30 ft.
Large 10 ft./5 ft. (10 ft. with bite) 2d6 1d8 1d6 1d8 - - 80 ft. 40 ft.
Huge 15 ft./10 ft. (15 ft. with bite) 2d8 2d6 1d8 2d6 2d8 2d4* 100 ft. 50 ft.
Gargantuan 20 ft./15 ft. (20 ft. with bite) 4d6 2d8 2d6 2d8 4d6 2d6 120 ft. 60 ft.
Colossal 30 ft./20 ft. (30 ft. with bite) 4d8 4d6 2d8 4d6 4d8 2d8 140 ft. 70 ft.
Colossal+ 30 ft./20 ft. (30 ft. with bite) 8d6 4d8 4d6 4d8 8d6 4d6 160 ft. 80 ft.
*Applies to Epic dragons only

Dragonhide

Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality.

Chromatic Dragons

Chromatic dragons form the evil branch of dragonkind. They are aggressive, greedy, vain, and nasty.

Black Dragon

Black Dragon, Wyrmling

Black Dragon, Very young

Black Dragon, Young

Tiny Dragon (Water)

Small Dragon (Water)

Medium Dragon (Water)

Hit Dice:

4d12+4 (30 hp)

7d12+7 (52 hp)

10d12+20 (85 hp)

Initiative:

+0

+4

+4

Speed:

60 ft., fly 100 ft. (average), swim 60 ft.

60 ft., fly 100 ft. (average), swim 60 ft.

60 ft., fly 150 ft. (poor), swim 60 ft.

Armor Class:

15 (+2 size, +3 natural), touch 12, flat-footed 15

17 (+1 size, +6 natural), touch 11, flat-footed 17

19 (+9 natural), touch 10, flat-footed 19

Base Attack/Grapple:

+4/-4

+7/+4

+10/+12

Attack:

Bite +6 (1d4) melee

Bite +9 (1d6+1) melee

Bite +13 (1d8+2) melee

Full Attack:

Bite +6 (1d4) melee, 2 Claws +6 (1d3) melee

Bite +9 (1d6+1) melee, 2 Claws +9 (1d4) melee

Bite +13 (1d8+2) melee, 2 Claws +12 (1d6+1) melee, 2 Wings +12 (1d4+1) melee

Space/Reach:

2-1/2 ft./0 ft. (5 ft. with bite)

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Breath weapon (30 ft. line of acid 2d4, DC 13)

Breath weapon (40 ft. line of acid 4d4, DC 14)

Breath weapon (60 ft. line of acid 6d4, DC 17)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing

Saves:

Fort +5, Ref +4, Will +4

Fort +6, Ref +5, Will +5

Fort +9, Ref +7, Will +7

Abilities:

Str 11, Dex 10, Con 13, Int 8, Wis 11, Cha 8

Str 13, Dex 10, Con 13, Int 8, Wis 11, Cha 8

Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Skills:

Concentration +3, Diplomacy +0, Escape Artist +1, Hide +9, Intimidate +1, Knowledge (any 1) +2, Listen +9, Move Silently +1, Search +6, Sense Motive +1, Spot +9, Swim +1, Use Magic Device +0

Concentration +3, Diplomacy +1, Escape Artist +2, Hide +6, Intimidate +1, Knowledge (any 1) +3, Listen +12, Move Silently +1, Search +9, Sense Motive +2, Spot +12, Swim +2, Use Magic Device +1

Concentration +6, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +4, Knowledge (any 1) +10, Listen +15, Move Silently +3, Search +13, Sense Motive +3, Spot +15, Swim +5, Use Magic Device +3

Feats:

Alertness, Hover

Alertness, Hover, Improved Initiative

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Environment:

Warm marshes

Warm marshes

Warm marshes

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

3

4

5

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

5-6 HD (Tiny)

8-9 HD (Small)

11-12 HD (Medium)

Level Adjustment:

+3

+3

+3

Black Dragon, Juvenile

Black Dragon, Young adult

Black Dragon, Adult

Medium Dragon (Water)

Large Dragon (Water)

Large Dragon (Water)

Hit Dice:

13d12+26 (110 hp)

16d12+48 (152 hp)

19d12+76 (199 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 150 ft. (poor), swim 60 ft.

60 ft., fly 150 ft. (poor), swim 60 ft.

60 ft., fly 150 ft. (poor), swim 60 ft.

Armor Class:

22 (+12 natural), touch 10, flat-footed 22

24 (-1 size, +15 natural), touch 9, flat-footed 24

27 (-1 size, +18 natural), touch 9, flat-footed 27

Base Attack/Grapple:

+13/+16

+16/+24

+19/+29

Attack:

Bite +17 (1d8+3) melee

Bite +20 (2d6+4) melee

Bite +25 (2d6+6) melee

Full Attack:

Bite +17 (1d8+3) melee, 2 Claws +17 (1d6+1) melee, 2 Wings +16 (1d4+1) melee

Bite +20 (2d6+4) melee, 2 Claws +20 (1d8+2) melee, 2 Wings +19 (1d6+2) melee, Tail Slap +19 (1d8+6) melee

Bite +25 (2d6+6) melee, 2 Claws +25 (1d8+3) melee, 2 Wings +24 (1d6+3) melee, Tail Slap +24 (1d8+9) melee

Space/Reach:

5 ft./5 ft.

10 ft./5 ft. (10 ft. with bite)

10 ft./5 ft. (10 ft. with bite)

Special Attacks:

Breath weapon (60 ft. line of acid 8d4, DC 18)

Breath weapon (80 ft. line of acid 10d4, DC 21), frightful presence (DC 19)

Breath weapon (80 ft. line of acid 12d4, DC 23), frightful presence (DC 20)

Special Qualities:

Blindsense 60 ft., darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing

Blindsense 60 ft., damage reduction 5/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 17, spells (caster level 1st), water breathing

Blindsense 60 ft., corrupt water, damage reduction 5/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 3rd), water breathing

Saves:

Fort +10, Ref +8, Will +8

Fort +13, Ref +10, Will +11

Fort +15, Ref +11, Will +12

Abilities:

Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Str 19, Dex 10, Con 17, Int 12, Wis 13, Cha 12

Str 23, Dex 10, Con 19, Int 12, Wis 13, Cha 12

Skills:

Concentration +6, Diplomacy +4, Escape Artist +4, Hide +4, Intimidate +4, Knowledge (any 1) +12, Listen +18, Move Silently +4, Search +16, Sense Motive +4, Spot +18, Swim +7, Use Magic Device +4

Concentration +10, Diplomacy +7, Escape Artist +6, Hide +2, Intimidate +8, Knowledge (any 1) +20, Listen +22, Move Silently +6, Search +20, Sense Motive +8, Spot +22, Swim +10, Use Magic Device +7

Concentration +12, Diplomacy +8, Escape Artist +7, Hide +3, Intimidate +9, Knowledge (any 1) +23, Listen +25, Move Silently +7, Search +23, Sense Motive +9, Spot +25, Swim +13, Use Magic Device +8

Feats:

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Warm marshes

Warm marshes

Warm marshes

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

7

9

11

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

14-15 HD (Medium)

17-18 HD (Large)

20-21 HD (Large)

Level Adjustment:

+4

-

-

Black Dragon, Mature adult

Black Dragon, Old

Black Dragon, Very old

Huge Dragon (Water)

Huge Dragon (Water)

Huge Dragon (Water)

Hit Dice:

22d12+110 (253 hp)

25d12+125 (287 hp)

28d12+168 (350 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 150 ft. (poor), swim 60 ft.

60 ft., fly 150 ft. (poor), swim 60 ft.

60 ft., fly 150 ft. (poor), swim 60 ft.

Armor Class:

29 (-2 size, +21 natural), touch 8, flat-footed 29

32 (-2 size, +24 natural), touch 8, flat-footed 32

35 (-2 size, +27 natural), touch 8, flat-footed 35

Base Attack/Grapple:

+22/+38

+25/+42

+28/+46

Attack:

Bite +29 (2d8+8) melee

Bite +33 (2d8+9) melee

Bite +37 (2d8+10) melee

Full Attack:

Bite +29 (2d8+8) melee, 2 Claws +29 (2d6+4) melee, 2 Wings +28 (1d8+4) melee, Tail Slap +28 (2d6+12) melee

Bite +33 (2d8+9) melee, 2 Claws +33 (2d6+4) melee, 2 Wings +32 (1d8+4) melee, Tail Slap +32 (2d6+13) melee

Bite +37 (2d8+10) melee, 2 Claws +37 (2d6+5) melee, 2 Wings +36 (1d8+5) melee, Tail Slap +36 (2d6+15) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (100 ft. line of acid 14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 23)

Breath weapon (100 ft. line of acid 16d4, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 24)

Breath weapon (100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 27)

Special Qualities:

Blindsense 60 ft., corrupt water, damage reduction 10/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), water breathing

Blindsense 60 ft., corrupt water, damage reduction 10/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 22, spells (caster level 7th), water breathing

Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 23, spells (caster level 9th), water breathing

Saves:

Fort +18, Ref +13, Will +15

Fort +19, Ref +14, Will +16

Fort +22, Ref +16, Will +19

Abilities:

Str 27, Dex 10, Con 21, Int 14, Wis 15, Cha 14

Str 29, Dex 10, Con 21, Int 14, Wis 15, Cha 14

Str 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16

Skills:

Concentration +16, Diplomacy +13, Escape Artist +11, Hide +2, Intimidate +13, Knowledge (any 2) +27, Listen +29, Move Silently +10, Search +27, Sense Motive +13, Spot +29, Swim +18, Use Magic Device +13

Concentration +17, Diplomacy +14, Escape Artist +12, Hide +4, Intimidate +14, Knowledge (any 2) +30, Listen +32, Move Silently +12, Search +30, Sense Motive +14, Spot +32, Swim +21, Use Magic Device +14

Concentration +22, Diplomacy +19, Escape Artist +16, Hide +8, Intimidate +19, Knowledge (any 2) +34, Listen +36, Move Silently +16, Search +34, Sense Motive +19, Spot +36, Swim +26, Use Magic Device +19

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Warm marshes

Warm marshes

Warm marshes

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

14

16

18

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

23-24 HD (Huge)

26-27 HD (Huge)

29-30 HD (Huge)

Level Adjustment:

-

-

-

Black Dragon, Ancient

Black Dragon, Wyrm

Black Dragon, Great wyrm

Huge Dragon (Water)

Gargantuan Dragon (Water)

Gargantuan Dragon (Water)

Hit Dice:

31d12+186 (387 hp)

34d12+238 (459 hp)

37d12+296 (536 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 150 ft. (poor), swim 60 ft.

60 ft., fly 200 ft. (clumsy), swim 60 ft.

60 ft., fly 200 ft. (clumsy), swim 60 ft.

Armor Class:

38 (-2 size, +30 natural), touch 8, flat-footed 38

39 (-4 size, +33 natural), touch 6, flat-footed 39

42 (-4 size, +36 natural), touch 6, flat-footed 42

Base Attack/Grapple:

+31/+50

+34/+58

+37/+62

Attack:

Bite +41 (2d8+11) melee

Bite +43 (4d6+12) melee

Bite +47 (4d6+13) melee

Full Attack:

Bite +41 (2d8+11) melee, 2 Claws +41 (2d6+5) melee, 2 Wings +40 (1d8+5) melee, Tail Slap +40 (2d6+16) melee

Bite +43 (4d6+12) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+18) melee

Bite +47 (4d6+13) melee, 2 Claws +47 (2d8+6) melee, 2 Wings +46 (2d6+6) melee, Tail Slap +46 (2d8+19) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (100 ft. line of acid 20d4, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 28)

Breath weapon (120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 31), tail sweep 2d6+18 (DC 34)

Breath weapon (120 ft. line of acid 24d4, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36)

Special Qualities:

Blindsense 60 ft., corrupt water, damage reduction 15/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 25, spells (caster level 11th), water breathing

Blindsense 60 ft., corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 26, spells (caster level 13th), water breathing

Blindsense 60 ft., charm reptiles, corrupt water, damage reduction 20/magic, darkness, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, insect plague, keen senses, plant growth, spell resistance 28, spells (caster level 15th), water breathing

Saves:

Fort +23, Ref +17, Will +20

Fort +26, Ref +19, Will +23

Fort +28, Ref +20, Will +25

Abilities:

Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16

Str 35, Dex 10, Con 25, Int 18, Wis 19, Cha 18

Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20

Skills:

Concentration +24, Diplomacy +21, Escape Artist +18, Hide +9, Intimidate +21, Knowledge (any 2) +37, Listen +39, Move Silently +17, Search +37, Sense Motive +21, Spot +39, Swim +28, Use Magic Device +20

Concentration +30, Diplomacy +27, Escape Artist +22, Hide +10, Intimidate +27, Knowledge (any 2) +41, Listen +43, Move Silently +22, Search +41, Sense Motive +27, Spot +43, Swim +34, Use Magic Device +26

Concentration +36, Diplomacy +33, Escape Artist +28, Hide +16, Intimidate +33, Knowledge (any 2) +45, Listen +47, Move Silently +28, Search +45, Sense Motive +33, Spot +47, Swim +41, Use Magic Device +33

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Warm marshes

Warm marshes

Warm marshes

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

19

20

22

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

32-33 HD (Huge)

35-36 HD (Gargantuan)

38+ HD (Gargantuan)

Level Adjustment:

-

-

-

Dragon (Water)

Environment: Warm marshes

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating: Wyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 14; old 16; very old 18; ancient 19; wyrm 20; great wyrm 22

Treasure: Triple standard

Alignment: Always chaotic evil

Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD

Level Adjustment: Wyrmling +3; very young +3; young +3; juvenile +4; others -

Black Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

T

4d12+4 (30)

11

10

13

8

11

8

+4/-4

+6

+5

+4

+4

2d4 (13)

-

Very young

S

7d12+7 (52)

13

10

13

8

11

8

+7/+4

+9

+6

+5

+5

4d4 (14)

-

Young

M

10d12+20 (85)

15

10

15

10

11

10

+10/+12

+12

+9

+7

+7

6d4 (17)

-

Juvenile

M

13d12+26 (110)

17

10

15

10

11

10

+13/+16

+16

+10

+8

+8

8d4 (18)

-

Young adult

L

16d12+48 (152)

19

10

17

12

13

12

+16/+24

+19

+13

+10

+11

10d4 (21)

19

Adult

L

19d12+76 (199)

23

10

19

12

13

12

+19/+29

+24

+15

+11

+12

12d4 (23)

20

Mature adult

H

22d12+110 (253)

27

10

21

14

15

14

+22/+38

+28

+18

+13

+15

14d4 (26)

23

Old

H

25d12+125 (287)

29

10

21

14

15

14

+25/+42

+32

+19

+14

+16

16d4 (27)

24

Very old

H

28d12+168 (350)

31

10

23

16

17

16

+28/+46

+36

+22

+16

+19

18d4 (30)

27

Ancient

H

31d12+186 (387)

33

10

23

16

17

16

+31/+50

+40

+23

+17

+20

20d4 (31)

28

Wyrm

G

34d12+238 (459)

35

10

25

18

19

18

+34/+58

+42

+26

+19

+23

22d4 (34)

31

Great wyrm

G

37d12+296 (536)

37

10

27

20

21

20

+37/+62

+46

+28

+20

+25

24d4 (36)

33

Black Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

60 ft., fly 100 ft. (average), swim 60 ft.

+0

15 (+2 size, +3 natural), touch 12, flat-footed 15

Immunity to acid, water breathing

-

-

Very young

60 ft., fly 100 ft. (average), swim 60 ft.

+0

17 (+1 size, +6 natural), touch 11, flat-footed 17

-

-

Young

60 ft., fly 150 ft. (poor), swim 60 ft.

+0

19 (+9 natural), touch 10, flat-footed 19

-

-

Juvenile

60 ft., fly 150 ft. (poor), swim 60 ft.

+0

22 (+12 natural), touch 10, flat-footed 22

Darkness

-

-

Young adult

60 ft., fly 150 ft. (poor), swim 60 ft.

+0

24 (-1 size, +15 natural), touch 9, flat-footed 24

Damage reduction 5/magic

1st

17

Adult

60 ft., fly 150 ft. (poor), swim 60 ft.

+0

27 (-1 size, +18 natural), touch 9, flat-footed 27

Corrupt water

3rd

18

Mature adult

60 ft., fly 150 ft. (poor), swim 60 ft.

+0

29 (-2 size, +21 natural), touch 8, flat-footed 29

Damage reduction 10/magic

5th

21

Old

60 ft., fly 150 ft. (poor), swim 60 ft.

+0

32 (-2 size, +24 natural), touch 8, flat-footed 32

Plant growth

7th

22

Very old

60 ft., fly 150 ft. (poor), swim 60 ft.

+0

35 (-2 size, +27 natural), touch 8, flat-footed 35

Damage reduction 15/magic

9th

23

Ancient

60 ft., fly 150 ft. (poor), swim 60 ft.

+0

38 (-2 size, +30 natural), touch 8, flat-footed 38

Insect plague

11th

25

Wyrm

60 ft., fly 200 ft. (clumsy), swim 60 ft.

+0

39 (-4 size, +33 natural), touch 6, flat-footed 39

Damage reduction 20/magic

13th

26

Great wyrm

60 ft., fly 200 ft. (clumsy), swim 60 ft.

+0

42 (-4 size, +36 natural), touch 6, flat-footed 42

Charm reptiles

15th

28

Black dragon are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon's scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes.

Black dragons are especially fond of coins. Older dragons sometimes capture and question humanoids about stockpiles of gold, silver, and platinum coins before killing them.

Combat

Black dragons prefer to ambush their targets, using their surroundings as cover. When fighting in heavily forested swamps and marshes, they try to stay in the water or on the ground; trees and leafy canopies limit their aerial maneuverability. When outmatched, a black dragon attempts to fly out of sight, so as not to leave tracks, and hide in a deep pond or bog.

Breath Weapon (Su): A black dragon has one type of breath weapon, a line of acid.

Water Breathing (Ex): A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Corrupt Water (Sp): Once per day an adult or older black dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon's frightful presence.

Charm Reptiles (Sp): A great wyrm black dragon can use this ability three times per day. It works as a mass charm spell that affects only reptilian animals. The dragon can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.

Other Spell-Like Abilities: 3/day-darkness (juvenile or older; radius 10 feet per age category), insect plague (ancient or older); 1/day-plant growth (old or older).

Skills: Hide, Move Silently, and Swim are considered class skills for black dragons.

Blue Dragon

Blue Dragon, Wyrmling

Blue Dragon, Very young

Blue Dragon, Young

Small Dragon (Earth)

Medium Dragon (Earth)

Medium Dragon (Earth)

Hit Dice:

6d12+6 (45 hp)

9d12+18 (76 hp)

12d12+24 (102 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., burrow 20 ft., fly 100 ft. (average)

40 ft., burrow 20 ft., fly 150 ft. (poor)

40 ft., burrow 20 ft., fly 150 ft. (poor)

Armor Class:

16 (+1 size, +5 natural), touch 11, flat-footed 16

18 (+8 natural), touch 10, flat-footed 18

21 (+11 natural), touch 10, flat-footed 21

Base Attack/Grapple:

+6/+3

+9/+11

+12/+15

Attack:

Bite +8 (1d6+1) melee

Bite +12 (1d8+2) melee

Bite +16 (1d8+3) melee

Full Attack:

Bite +8 (1d6+1) melee, 2 Claws +8 (1d4) melee

Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee

Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Breath weapon (40 ft. line of lightning 2d8, DC 14)

Breath weapon (60 ft. line of lightning 4d8, DC 16)

Breath weapon (60 ft. line of lightning 6d8, DC 18)

Special Qualities:

Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses

Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses

Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses

Saves:

Fort +6, Ref +5, Will +5

Fort +8, Ref +6, Will +6

Fort +10, Ref +8, Will +9

Abilities:

Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10

Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12

Skills:

Bluff +2, Concentration +4, Diplomacy +2, Escape Artist +2, Hide +6, Intimidate +3, Knowledge (any 1) +7, Listen +11, Search +9, Sense Motive +2, Spellcraft +2, Spot +11, Use Magic Device +2

Bluff +3, Concentration +5, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +3, Knowledge (any 1) +9, Listen +14, Search +12, Sense Motive +3, Spellcraft +3, Spot +14, Use Magic Device +3

Bluff +6, Concentration +7, Diplomacy +6, Escape Artist +5, Hide +5, Intimidate +6, Knowledge (any 1) +16, Listen +18, Search +16, Sense Motive +6, Spellcraft +6, Spot +18, Use Magic Device +6

Feats:

Alertness, Hover, Improved Initiative

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Temperate deserts

Temperate deserts

Temperate deserts

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

3

4

6

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful evil

Always lawful evil

Always lawful evil

Advancement:

7-8 HD (Small)

10-11 HD (Medium)

13-14 HD (Medium)

Level Adjustment:

+4

+4

+5

Blue Dragon, Juvenile

Blue Dragon, Young adult

Blue Dragon, Adult

Large Dragon (Earth)

Large Dragon (Earth)

Huge Dragon (Earth)

Hit Dice:

15d12+45 (142 hp)

18d12+72 (189 hp)

21d12+105 (241 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., burrow 20 ft., fly 150 ft. (poor)

40 ft., burrow 20 ft., fly 150 ft. (poor)

40 ft., burrow 20 ft., fly 150 ft. (poor)

Armor Class:

23 (-1 size, +14 natural), touch 9, flat-footed 23

26 (-1 size, +17 natural), touch 9, flat-footed 26

28 (-2 size, +20 natural), touch 8, flat-footed 28

Base Attack/Grapple:

+15/+23

+18/+28

+21/+37

Attack:

Bite +19 (2d6+4) melee

Bite +24 (2d6+6) melee

Bite +28 (2d8+8) melee

Full Attack:

Bite +19 (2d6+4) melee, 2 Claws +19 (1d8+2) melee, 2 Wings +18 (1d6+2) melee, Tail Slap +18 (1d8+6) melee

Bite +24 (2d6+6) melee, 2 Claws +24 (1d8+3) melee, 2 Wings +23 (1d6+3) melee, Tail Slap +23 (1d8+9) melee

Bite +28 (2d8+8) melee, 2 Claws +28 (2d6+4) melee, 2 Wings +27 (1d8+4) melee, Tail Slap +27 (2d6+12) melee

Space/Reach:

10 ft./5 ft. (10 ft. with bite)

10 ft./5 ft. (10 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (80 ft. line of lightning 8d8, DC 20)

Breath weapon (80 ft. line of lightning 10d8, DC 23), frightful presence (DC 21)

Breath weapon (100 ft. line of lightning 12d8, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23)

Special Qualities:

Blindsense 60 ft., create/destroy water, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spells (caster level 1st)

Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 19, spells (caster level 3rd)

Blindsense 60 ft., create/destroy water, damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 21, spells (caster level 5th), ventriloquism

Saves:

Fort +12, Ref +9, Will +11

Fort +15, Ref +11, Will +13

Fort +17, Ref +12, Will +15

Abilities:

Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14

Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Skills:

Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Hide +3, Intimidate +10, Knowledge (any 2) +20, Listen +22, Search +20, Sense Motive +10, Spellcraft +9, Spot +22, Use Magic Device +10

Bluff +11, Concentration +13, Diplomacy +11, Escape Artist +9, Hide +5, Intimidate +11, Knowledge (any 2) +23, Listen +25, Search +23, Sense Motive +11, Spellcraft +11, Spot +25, Use Magic Device +11

Bluff +15, Concentration +18, Diplomacy +16, Escape Artist +12, Hide +4, Intimidate +16, Knowledge (any 2) +27, Listen +29, Search +27, Sense Motive +16, Spellcraft +15, Spot +29, Use Magic Device +15

Feats:

Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Temperate deserts

Temperate deserts

Temperate deserts

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

8

11

14

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful evil

Always lawful evil

Always lawful evil

Advancement:

16-17 HD (Large)

19-20 HD (Large)

22-23 HD (Huge)

Level Adjustment:

-

-

-

Blue Dragon, Mature adult

Blue Dragon, Old

Blue Dragon, Very old

Huge Dragon (Earth)

Huge Dragon (Earth)

Huge Dragon (Earth)

Hit Dice:

24d12+120 (276 hp)

27d12+162 (337 hp)

30d12+180 (375 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., burrow 20 ft., fly 150 ft. (poor)

40 ft., burrow 20 ft., fly 150 ft. (poor)

40 ft., burrow 20 ft., fly 150 ft. (poor)

Armor Class:

31 (-2 size, +23 natural), touch 8, flat-footed 31

34 (-2 size, +26 natural), touch 8, flat-footed 34

37 (-2 size, +29 natural), touch 8, flat-footed 37

Base Attack/Grapple:

+24/+41

+27/+45

+30/+49

Attack:

Bite +32 (2d8+9) melee

Bite +36 (2d8+10) melee

Bite +40 (2d8+11) melee

Full Attack:

Bite +32 (2d8+9) melee, 2 Claws +32 (2d6+4) melee, 2 Wings +31 (1d8+4) melee, Tail Slap +31 (2d6+13) melee

Bite +36 (2d8+10) melee, 2 Claws +36 (2d6+5) melee, 2 Wings +35 (1d8+5) melee, Tail Slap +35 (2d6+15) melee

Bite +40 (2d8+11) melee, 2 Claws +40 (2d6+5) melee, 2 Wings +39 (1d8+5) melee, Tail Slap +39 (2d6+16) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (100 ft. line of lightning 14d8, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25)

Breath weapon (100 ft. line of lightning 16d8, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27)

Breath weapon (100 ft. line of lightning 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29)

Special Qualities:

Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 22, spells (caster level 7th), ventriloquism

Blindsense 60 ft., create/destroy water, damage reduction 10/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 24, spells (caster level 9th), ventriloquism

Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 25, spells (caster level 11th), ventriloquism

Saves:

Fort +19, Ref +14, Will +17

Fort +21, Ref +15, Will +19

Fort +23, Ref +17, Will +21

Abilities:

Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills:

Bluff +17, Concentration +19, Diplomacy +17, Escape Artist +14, Hide +6, Intimidate +17, Knowledge (any 2) +30, Listen +32, Search +30, Sense Motive +17, Spellcraft +17, Spot +32, Use Magic Device +17

Bluff +22, Concentration +25, Diplomacy +22, Escape Artist +18, Hide +10, Intimidate +23, Knowledge (any 2) +34, Listen +36, Search +34, Sense Motive +22, Spellcraft +22, Spot +36, Use Magic Device +22

Bluff +24, Concentration +26, Diplomacy +24, Escape Artist +20, Hide +12, Intimidate +24, Knowledge (any 2) +37, Listen +39, Search +37, Sense Motive +24, Spellcraft +24, Spot +39, Use Magic Device +24

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Temperate deserts

Temperate deserts

Temperate deserts

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

16

18

19

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful evil

Always lawful evil

Always lawful evil

Advancement:

25-26 HD (Huge)

28-29 HD (Huge)

31-32 HD (Huge)

Level Adjustment:

-

-

-

Blue Dragon, Ancient

Blue Dragon, Wyrm

Blue Dragon, Great wyrm

Gargantuan Dragon (Earth)

Gargantuan Dragon (Earth)

Gargantuan Dragon (Earth)

Hit Dice:

33d12+231 (445 hp)

36d12+288 (522 hp)

39d12+312 (565 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., burrow 20 ft., fly 200 ft. (clumsy)

40 ft., burrow 20 ft., fly 200 ft. (clumsy)

40 ft., burrow 20 ft., fly 200 ft. (clumsy)

Armor Class:

38 (-4 size, +32 natural), touch 6, flat-footed 38

41 (-4 size, +35 natural), touch 6, flat-footed 41

44 (-4 size, +38 natural), touch 6, flat-footed 44

Base Attack/Grapple:

+33/+57

+36/+61

+39/+65

Attack:

Bite +42 (4d6+12) melee

Bite +46 (4d6+13) melee

Bite +50 (4d6+14) melee

Full Attack:

Bite +42 (4d6+12) melee, 2 Claws +42 (2d8+6) melee, 2 Wings +41 (2d6+6) melee, Tail Slap +41 (2d8+18) melee

Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee

Bite +50 (4d6+14) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+21) melee

Space/Reach:

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (120 ft. line of lightning 20d8, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33)

Breath weapon (120 ft. line of lightning 22d8, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36)

Breath weapon (120 ft. line of lightning 24d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37)

Special Qualities:

Blindsense 60 ft., create/destroy water, damage reduction 15/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 27, spells (caster level 13th), veil, ventriloquism

Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, sound imitation, spell resistance 29, spells (caster level 15th), veil, ventriloquism

Blindsense 60 ft., create/destroy water, damage reduction 20/magic, darkvision 120 ft., hallucinatory terrain, immunity to electricity, immunity to sleep and paralysis, keen senses, mirage arcana, sound imitation, spell resistance 31, spells (caster level 17th), veil, ventriloquism

Saves:

Fort +25, Ref +18, Will +23

Fort +28, Ref +20, Will +25

Fort +29, Ref +21, Will +27

Abilities:

Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20

Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Skills:

Bluff +30, Concentration +33, Diplomacy +30, Escape Artist +25, Hide +13, Intimidate +30, Knowledge (any 2) +41, Listen +43, Search +41, Sense Motive +30, Spellcraft +30, Spot +43, Use Magic Device +30

Bluff +32, Concentration +36, Diplomacy +32, Escape Artist +27, Hide +15, Intimidate +33, Knowledge (any 2) +44, Listen +46, Search +44, Sense Motive +32, Spellcraft +32, Spot +46, Use Magic Device +32

Bluff +39, Concentration +42, Diplomacy +39, Escape Artist +33, Hide +21, Intimidate +39, Knowledge (any 2) +48, Listen +50, Search +48, Sense Motive +39, Spellcraft +39, Spot +50, Use Magic Device +39

Feats:

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Temperate deserts

Temperate deserts

Temperate deserts

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

21

23

25

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful evil

Always lawful evil

Always lawful evil

Advancement:

34-35 HD (Gargantuan)

37-38 HD (Gargantuan)

40+ HD (Gargantuan)

Level Adjustment:

-

-

-

Dragon (Earth)

Environment: Temperate deserts

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23; great wyrm 25

Treasure: Triple standard

Alignment: Always lawful evil

Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD

Level Adjustment: Wyrmling +4; very young +4; young +5; others -

Blue Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

S

6d12+6 (45)

13

10

13

10

11

10

+6/+3

+8

+6

+5

+5

2d8 (14)

-

Very young

M

9d12+18 (76)

15

10

15

10

11

10

+9/+11

+11

+8

+6

+6

4d8 (16)

-

Young

M

12d12+24 (102)

17

10

15

12

13

12

+12/+15

+15

+10

+8

+9

6d8 (18)

-

Juvenile

L

15d12+45 (142)

19

10

17

14

15

14

+15/+23

+18

+12

+9

+11

8d8 (20)

-

Young adult

L

18d12+72 (189)

23

10

19

14

15

14

+18/+28

+23

+15

+11

+13

10d8 (23)

21

Adult

H

21d12+105 (241)

27

10

21

16

17

16

+21/+37

+27

+17

+12

+15

12d8 (25)

23

Mature adult

H

24d12+120 (276)

29

10

21

16

17

16

+24/+41

+31

+19

+14

+17

14d8 (27)

25

Old

H

27d12+162 (337)

31

10

23

18

19

18

+27/+45

+35

+21

+15

+19

16d8 (29)

27

Very old

H

30d12+180 (375)

33

10

23

18

19

18

+30/+49

+39

+23

+17

+21

18d8 (31)

29

Ancient

G

33d12+231 (445)

35

10

25

20

21

20

+33/+57

+41

+25

+18

+23

20d8 (33)

31

Wyrm

G

36d12+288 (522)

37

10

27

20

21

20

+36/+61

+45

+28

+20

+25

22d8 (36)

33

Great wyrm

G

39d12+312 (565)

39

10

27

22

23

22

+39/+65

+49

+29

+21

+27

24d8 (37)

35

Blue Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

40 ft., burrow 20 ft., fly 100 ft. (average)

+0

16 (+1 size, +5 natural), touch 11, flat-footed 16

Immunity to electricity, create/destroy water

-

-

Very young

40 ft., burrow 20 ft., fly 150 ft. (poor)

+0

18 (+8 natural), touch 10, flat-footed 18

-

-

Young

40 ft., burrow 20 ft., fly 150 ft. (poor)

+0

21 (+11 natural), touch 10, flat-footed 21

-

-

Juvenile

40 ft., burrow 20 ft., fly 150 ft. (poor)

+0

23 (-1 size, +14 natural), touch 9, flat-footed 23

Sound imitation

1st

-

Young adult

40 ft., burrow 20 ft., fly 150 ft. (poor)

+0

26 (-1 size, +17 natural), touch 9, flat-footed 26

Damage reduction 5/magic

3rd

19

Adult

40 ft., burrow 20 ft., fly 150 ft. (poor)

+0

28 (-2 size, +20 natural), touch 8, flat-footed 28

Ventriloquism

5th

21

Mature adult

40 ft., burrow 20 ft., fly 150 ft. (poor)

+0

31 (-2 size, +23 natural), touch 8, flat-footed 31

Damage reduction 10/magic

7th

22

Old

40 ft., burrow 20 ft., fly 150 ft. (poor)

+0

34 (-2 size, +26 natural), touch 8, flat-footed 34

hallucinatory terrain

9th

24

Very old

40 ft., burrow 20 ft., fly 150 ft. (poor)

+0

37 (-2 size, +29 natural), touch 8, flat-footed 37

Damage reduction 15/magic

11th

25

Ancient

40 ft., burrow 20 ft., fly 200 ft. (clumsy)

+0

38 (-4 size, +32 natural), touch 6, flat-footed 38

Veil

13th

27

Wyrm

40 ft., burrow 20 ft., fly 200 ft. (clumsy)

+0

41 (-4 size, +35 natural), touch 6, flat-footed 41

Damage reduction 20/magic

15th

29

Great wyrm

40 ft., burrow 20 ft., fly 200 ft. (clumsy)

+0

44 (-4 size, +38 natural), touch 6, flat-footed 44

Mirage arcana

17th

31

*Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.

A blue dragon's scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.

Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.

Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems-especially sapphires.

Combat

Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.

Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.

Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.

Sound Imitation (Ex): A juvenile or older blue dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.

Other Spell-Like Abilities: 3/day-ventriloquism (adult or older); 1/day-hallucinatory terrain (old or older), veil (ancient or older), mirage arcana (great wyrm).

Skills: Bluff, Hide, and Spellcraft are considered class skills for blue dragons.

Green Dragon

Green Dragon, Wyrmling

Green Dragon, Very young

Green Dragon, Young

Small Dragon (Air)

Medium Dragon (Air)

Medium Dragon (Air)

Hit Dice:

5d12+5 (37 hp)

8d12+16 (68 hp)

11d12+22 (93 hp)

Initiative:

+0

+4

+4

Speed:

40 ft., fly 100 ft. (average), swim 40 ft

40 ft., fly 150 ft. (poor), swim 40 ft

40 ft., fly 150 ft. (poor), swim 40 ft

Armor Class:

15 (+1 size, +4 natural), touch 11, flat-footed 15

17 (+7 natural), touch 10, flat-footed 17

20 (+10 natural), touch 10, flat-footed 20

Base Attack/Grapple:

+5/+2

+8/+10

+11/+14

Attack:

Bite +7 (1d6+1) melee

Bite +10 (1d8+2) melee

Bite +15 (1d8+3) melee

Full Attack:

Bite +7 (1d6+1) melee, 2 Claws +7 (1d4) melee

Bite +10 (1d8+2) melee, 2 Claws +10 (1d6+1) melee, 2 Wings +10 (1d4+1) melee

Bite +15 (1d8+3) melee, 2 Claws +14 (1d6+1) melee, 2 Wings +14 (1d4+1) melee

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Breath weapon (20 ft. cone of corrosive (acid) gas 2d6, DC 13)

Breath weapon (30 ft. cone of corrosive (acid) gas 4d6, DC 16)

Breath weapon (30 ft. cone of corrosive (acid) gas 6d6, DC 17)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, water breathing

Saves:

Fort +5, Ref +4, Will +4

Fort +8, Ref +6, Will +6

Fort +9, Ref +7, Will +8

Abilities:

Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10

Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12

Skills:

Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Hide +6, Intimidate +2, Knowledge (any 1) +6, Listen +10, Move Silently +2, Search +8, Sense Motive +2, Spot +10, Use Magic Device +2

Bluff +3, Concentration +5, Diplomacy +3, Escape Artist +3, Hide +3, Intimidate +3, Knowledge (any 1) +7, Listen +13, Move Silently +2, Search +11, Sense Motive +3, Spot +13, Use Magic Device +3

Bluff +6, Concentration +7, Diplomacy +6, Escape Artist +5, Hide +4, Intimidate +6, Knowledge (any 1) +14, Listen +17, Move Silently +4, Search +15, Sense Motive +6, Spot +17, Use Magic Device +6

Feats:

Alertness, Hover

Alertness, Hover, Improved Initiative

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Environment:

Temperate forests

Temperate forests

Temperate forests

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

3

4

5

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful evil

Always lawful evil

Always lawful evil

Advancement:

6-7 HD (Small)

9-10 HD (Medium)

12-13 HD (Medium)

Level Adjustment:

+5

+5

+5

Green Dragon, Juvenile

Green Dragon, Young adult

Green Dragon, Adult

Large Dragon (Air)

Large Dragon (Air)

Huge Dragon (Air)

Hit Dice:

14d12+42 (133 hp)

17d12+68 (178 hp)

20d12+100 (230 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor), swim 40 ft

40 ft., fly 150 ft. (poor), swim 40 ft

40 ft., fly 150 ft. (poor), swim 40 ft

Armor Class:

22 (-1 size, +13 natural), touch 9, flat-footed 22

25 (-1 size, +16 natural), touch 9, flat-footed 25

27 (-2 size, +19 natural), touch 8, flat-footed 27

Base Attack/Grapple:

+14/+22

+17/+27

+20/+36

Attack:

Bite +18 (2d6+4) melee

Bite +23 (2d6+6) melee

Bite +27 (2d8+8) melee

Full Attack:

Bite +18 (2d6+4) melee, 2 Claws +18 (1d8+2) melee, 2 Wings +17 (1d6+2) melee, Tail Slap +17 (1d8+6) melee

Bite +23 (2d6+6) melee, 2 Claws +23 (1d8+3) melee, 2 Wings +22 (1d6+3) melee, Tail Slap +22 (1d8+9) melee

Bite +27 (2d8+8) melee, 2 Claws +27 (2d6+4) melee, 2 Wings +26 (1d8+4) melee, Tail Slap +26 (2d6+12) melee

Space/Reach:

10 ft./5 ft. (10 ft. with bite)

10 ft./5 ft. (10 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (40 ft. cone of corrosive (acid) gas 8d6, DC 20)

Breath weapon (40 ft. cone of corrosive (acid) gas 10d6, DC 22), frightful presence (DC 20)

Breath weapon (50 ft. cone of corrosive (acid) gas 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 23)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), water breathing

Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 3rd), water breathing

Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), suggestion, water breathing

Saves:

Fort +12, Ref +9, Will +11

Fort +14, Ref +10, Will +12

Fort +17, Ref +12, Will +15

Abilities:

Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14

Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Skills:

Bluff +9, Concentration +11, Diplomacy +9, Escape Artist +7, Hide +3, Intimidate +10, Knowledge (any 2) +19, Listen +21, Move Silently +7, Search +19, Sense Motive +9, Spot +21, Use Magic Device +9

Bluff +10, Concentration +13, Diplomacy +11, Escape Artist +9, Hide +4, Intimidate +11, Knowledge (any 2) +22, Listen +24, Move Silently +8, Search +22, Sense Motive +11, Spot +24, Use Magic Device +10

Bluff +15, Concentration +17, Diplomacy +15, Escape Artist +12, Hide +4, Intimidate +15, Knowledge (any 2) +26, Listen +28, Move Silently +12, Search +26, Sense Motive +15, Spot +28, Use Magic Device +15

Feats:

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Temperate forests

Temperate forests

Temperate forests

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

8

11

13

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful evil

Always lawful evil

Always lawful evil

Advancement:

15-16 HD (Large)

18-19 HD (Large)

21-22 HD (Huge)

Level Adjustment:

+6

-

-

Green Dragon, Mature adult

Green Dragon, Old

Green Dragon, Very old

Huge Dragon (Air)

Huge Dragon (Air)

Huge Dragon (Air)

Hit Dice:

23d12+115 (264 hp)

26d12+156 (325 hp)

29d12+174 (362 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor), swim 40 ft

40 ft., fly 150 ft. (poor), swim 40 ft

40 ft., fly 150 ft. (poor), swim 40 ft

Armor Class:

30 (-2 size, +22 natural), touch 8, flat-footed 30

33 (-2 size, +25 natural), touch 8, flat-footed 33

36 (-2 size, +28 natural), touch 8, flat-footed 36

Base Attack/Grapple:

+23/+40

+26/+44

+29/+48

Attack:

Bite +31 (2d8+9) melee

Bite +35 (2d8+10) melee

Bite +39 (2d8+11) melee

Full Attack:

Bite +31 (2d8+9) melee, 2 Claws +31 (2d6+4) melee, 2 Wings +30 (1d8+4) melee, Tail Slap +30 (2d6+13) melee

Bite +35 (2d8+10) melee, 2 Claws +35 (2d6+5) melee, 2 Wings +34 (1d8+5) melee, Tail Slap +34 (2d6+15) melee

Bite +39 (2d8+11) melee, 2 Claws +39 (2d6+5) melee, 2 Wings +38 (1d8+5) melee, Tail Slap +38 (2d6+16) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of corrosive (acid) gas 14d6, DC 26), crush 2d8+13 (DC 26), frightful presence (DC 24)

Breath weapon (50 ft. cone of corrosive (acid) gas 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 27)

Breath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16 (DC 30), frightful presence (DC 28)

Special Qualities:

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 22, spells (caster level 7th), suggestion, water breathing

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 24, spells (caster level 9th), suggestion, water breathing

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 25, spells (caster level 11th), suggestion, water breathing

Saves:

Fort +18, Ref +13, Will +16

Fort +21, Ref +15, Will +19

Fort +22, Ref +16, Will +20

Abilities:

Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills:

Bluff +16, Concentration +19, Diplomacy +17, Escape Artist +13, Hide +5, Intimidate +17, Knowledge (any 2) +29, Listen +31, Move Silently +13, Search +29, Sense Motive +17, Spot +31, Use Magic Device +16

Bluff +21, Concentration +24, Diplomacy +22, Escape Artist +18, Hide +9, Intimidate +22, Knowledge (any 2) +33, Listen +35, Move Silently +17, Search +33, Sense Motive +22, Spot +35, Use Magic Device +22

Bluff +23, Concentration +26, Diplomacy +24, Escape Artist +19, Hide +11, Intimidate +24, Knowledge (any 2) +36, Listen +38, Move Silently +19, Search +36, Sense Motive +24, Spot +38, Use Magic Device +23

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Temperate forests

Temperate forests

Temperate forests

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

16

18

19

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful evil

Always lawful evil

Always lawful evil

Advancement:

24-25 HD (Huge)

27-28 HD (Huge)

30-31 HD (Huge)

Level Adjustment:

-

-

-

Green Dragon, Ancient

Green Dragon, Wyrm

Green Dragon, Great wyrm

Gargantuan Dragon (Air)

Gargantuan Dragon (Air)

Gargantuan Dragon (Air)

Hit Dice:

32d12+224 (432 hp)

35d12+280 (507 hp)

38d12+304 (551 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 200 ft. (clumsy), swim 40 ft

40 ft., fly 200 ft. (clumsy), swim 40 ft

40 ft., fly 200 ft. (clumsy), swim 40 ft

Armor Class:

37 (-4 size, +31 natural), touch 6, flat-footed 37

40 (-4 size, +34 natural), touch 6, flat-footed 40

43 (-4 size, +37 natural), touch 6, flat-footed 43

Base Attack/Grapple:

+32/+56

+35/+60

+38/+64

Attack:

Bite +41 (4d6+12) melee

Bite +45 (4d6+13) melee

Bite +49 (4d6+14) melee

Full Attack:

Bite +41 (4d6+12) melee, 2 Claws +41 (2d8+6) melee, 2 Wings +40 (2d6+6) melee, Tail Slap +40 (2d8+18) melee

Bite +45 (4d6+13) melee, 2 Claws +45 (2d8+6) melee, 2 Wings +44 (2d6+6) melee, Tail Slap +44 (2d8+19) melee

Bite +49 (4d6+14) melee, 2 Claws +49 (2d8+7) melee, 2 Wings +48 (2d6+7) melee, Tail Slap +48 (2d8+21) melee

Space/Reach:

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (60 ft. cone of corrosive (acid) gas 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 31), tail sweep 2d6+18 (DC 33)

Breath weapon (60 ft. cone of corrosive (acid) gas 22d6, DC 35), crush 4d6+19 (DC 35), frightful presence (DC 32), tail sweep 2d6+19 (DC 35)

Breath weapon (60 ft. cone of corrosive (acid) gas 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 35), tail sweep 2d6+21 (DC 37)

Special Qualities:

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 27, spells (caster level 13th), suggestion, water breathing

Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 28, spells (caster level 15th), suggestion, water breathing

Blindsense 60 ft., command plants, damage reduction 20/magic, darkvision 120 ft., dominate person, immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 30, spells (caster level 17th), suggestion, water breathing

Saves:

Fort +25, Ref +18, Will +23

Fort +27, Ref +19, Will +24

Fort +29, Ref +21, Will +27

Abilities:

Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20

Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Skills:

Bluff +29, Concentration +32, Diplomacy +30, Escape Artist +24, Hide +12, Intimidate +30, Knowledge (any 2) +40, Listen +42, Move Silently +24, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29

Bluff +31, Concentration +35, Diplomacy +32, Escape Artist +27, Hide +14, Intimidate +32, Knowledge (any 2) +43, Listen +45, Move Silently +26, Search +43, Sense Motive +32, Spot +45, Use Magic Device +31

Bluff +38, Concentration +41, Diplomacy +38, Escape Artist +32, Hide +20, Intimidate +39, Knowledge (any 2) +47, Listen +49, Move Silently +32, Search +47, Sense Motive +39, Spot +49, Use Magic Device +38

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Temperate forests

Temperate forests

Temperate forests

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

21

22

24

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful evil

Always lawful evil

Always lawful evil

Advancement:

33-34 HD (Gargantuan)

36-37 HD (Gargantuan)

39+ HD (Gargantuan)

Level Adjustment:

-

-

-

Dragon (Air)

Environment: Temperate forests

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24

Treasure: Triple standard

Alignment: Always lawful evil

Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD

Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -

Green Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

S

5d12+5 (37)

13

10

13

10

11

10

+5/+2

+7

+5

+4

+4

2d6 (13)

-

Very young

M

8d12+16 (68)

15

10

15

10

11

10

+8/+10

+10

+8

+6

+6

4d6 (16)

-

Young

M

11d12+22 (93)

17

10

15

12

13

12

+11/+14

+14

+9

+7

+8

6d6 (17)

-

Juvenile

L

14d12+42 (133)

19

10

17

14

15

14

+14/+22

+17

+12

+9

+11

8d6 (20)

-

Young adult

L

17d12+68 (178)

23

10

19

14

15

14

+17/+27

+22

+14

+10

+12

10d6 (22)

20

Adult

H

20d12+100 (230)

27

10

21

16

17

16

+20/+36

+26

+17

+12

+15

12d6 (25)

23

Mature adult

H

23d12+115 (264)

29

10

21

16

17

16

+23/+40

+30

+18

+13

+16

14d6 (26)

24

Old

H

26d12+156 (325)

31

10

23

18

19

18

+26/+44

+34

+21

+15

+19

16d6 (29)

27

Very old

H

29d12+174 (362)

33

10

23

18

19

18

+29/+48

+38

+22

+16

+20

18d6 (30)

28

Ancient

G

32d12+224 (432)

35

10

25

20

21

20

+32/+56

+40

+25

+18

+23

20d6 (33)

31

Wyrm

G

35d12+280 (507)

37

10

27

20

21

20

+35/+60

+44

+27

+19

+24

22d6 (35)

32

Great wyrm

G

38d12+304 (551)

39

10

27

22

23

22

+38/+64

+48

+29

+21

+27

24d6 (37)

35

Green Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

40 ft., fly 100 ft. (average), swim 40 ft

+0

15 (+1 size, +4 natural), touch 11, flat-footed 15

Immunity to acid, water breathing

-

-

Very young

40 ft., fly 150 ft. (poor), swim 40 ft

+0

17 (+7 natural), touch 10, flat-footed 17

-

-

Young

40 ft., fly 150 ft. (poor), swim 40 ft

+0

20 (+10 natural), touch 10, flat-footed 20

-

-

Juvenile

40 ft., fly 150 ft. (poor), swim 40 ft

+0

22 (-1 size, +13 natural), touch 9, flat-footed 22

1st

-

Young adult

40 ft., fly 150 ft. (poor), swim 40 ft

+0

25 (-1 size, +16 natural), touch 9, flat-footed 25

Damage reduction 5/magic

3rd

19

Adult

40 ft., fly 150 ft. (poor), swim 40 ft

+0

27 (-2 size, +19 natural), touch 8, flat-footed 27

Suggestion

5th

21

Mature adult

40 ft., fly 150 ft. (poor), swim 40 ft

+0

30 (-2 size, +22 natural), touch 8, flat-footed 30

Damage reduction 10/magic

7th

22

Old

40 ft., fly 150 ft. (poor), swim 40 ft

+0

33 (-2 size, +25 natural), touch 8, flat-footed 33

Plant growth

9th

24

Very old

40 ft., fly 150 ft. (poor), swim 40 ft

+0

36 (-2 size, +28 natural), touch 8, flat-footed 36

Damage reduction 15/magic

11th

25

Ancient

40 ft., fly 200 ft. (clumsy), swim 40 ft

+0

37 (-4 size, +31 natural), touch 6, flat-footed 37

Dominate person

13th

27

Wyrm

40 ft., fly 200 ft. (clumsy), swim 40 ft

+0

40 (-4 size, +34 natural), touch 6, flat-footed 40

Damage reduction 20/magic

15th

28

Great wyrm

40 ft., fly 200 ft. (clumsy), swim 40 ft

+0

43 (-4 size, +37 natural), touch 6, flat-footed 43

Command plants

17th

30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Combat

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.

Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).

Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.

Red Dragon

Red Dragon, Wyrmling

Red Dragon, Very young

Red Dragon, Young

Medium Dragon (Fire)

Large Dragon (Fire)

Large Dragon (Fire)

Hit Dice:

7d12+14 (59 hp)

10d12+30 (95 hp)

13d12+39 (123 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

Armor Class:

16 (+6 natural), touch 10, flat-footed 16

18 (-1 size, +9 natural), touch 9, flat-footed 18

21 (-1 size, +12 natural), touch 9, flat-footed 21

Base Attack/Grapple:

+7/+10

+10/+19

+13/+24

Attack:

Bite +10 (1d8+3) melee

Bite +15 (2d6+5) melee

Bite +20 (2d6+7) melee

Full Attack:

Bite +10 (1d8+3) melee, 2 Claws +10 (1d6+1) melee, 2 Wings +10 (1d4+1) melee

Bite +15 (2d6+5) melee, 2 Claws +14 (1d8+2) melee, 2 Wings +14 (1d6+2) melee, Tail Slap +14 (1d8+7) melee

Bite +20 (2d6+7) melee, 2 Claws +20 (1d8+3) melee, 2 Wings +19 (1d6+3) melee, Tail Slap +19 (1d8+10) melee

Space/Reach:

5 ft./5 ft.

10 ft./5 ft. (10 ft. with bite)

10 ft./5 ft. (10 ft. with bite)

Special Attacks:

Breath weapon (30 ft. cone of fire 2d10, DC 15)

Breath weapon (40 ft. cone of fire 4d10, DC 18)

Breath weapon (40 ft. cone of fire 6d10, DC 19)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold

Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold

Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to cold

Saves:

Fort +7, Ref +5, Will +5

Fort +10, Ref +7, Will +8

Fort +11, Ref +8, Will +9

Abilities:

Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10

Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12

Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12

Skills:

Appraise +2, Bluff +2, Concentration +5, Diplomacy +3, Escape Artist +3, Intimidate +3, Jump +5, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Use Magic Device +2

Appraise +5, Bluff +5, Concentration +8, Diplomacy +5, Escape Artist +4, Intimidate +6, Jump +9, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Use Magic Device +5

Appraise +6, Bluff +6, Concentration +9, Diplomacy +6, Escape Artist +5, Intimidate +7, Jump +12, Knowledge (any 1) +17, Listen +19, Search +17, Sense Motive +7, Spot +19, Use Magic Device +6

Feats:

Alertness, Hover, Improved Initiative

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Warm mountains

Warm mountains

Warm mountains

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

4

5

7

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

8-9 HD (Medium)

11-12 HD (Large)

14-15 HD (Large)

Level Adjustment:

+4

+5

+6

Red Dragon, Juvenile

Red Dragon, Young adult

Red Dragon, Adult

Large Dragon (Fire)

Huge Dragon (Fire)

Huge Dragon (Fire)

Hit Dice:

16d12+64 (168 hp)

19d12+95 (218 hp)

22d12+110 (253 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

Armor Class:

24 (-1 size, +15 natural), touch 9, flat-footed 24

26 (-2 size, +18 natural), touch 8, flat-footed 26

29 (-2 size, +21 natural), touch 8, flat-footed 29

Base Attack/Grapple:

+16/+29

+19/+37

+22/+41

Attack:

Bite +25 (2d6+9) melee

Bite +28 (2d8+10) melee

Bite +32 (2d8+11) melee

Full Attack:

Bite +25 (2d6+9) melee, 2 Claws +25 (1d8+4) melee, 2 Wings +24 (1d6+4) melee, Tail Slap +24 (1d8+13) melee

Bite +28 (2d8+10) melee, 2 Claws +28 (2d6+5) melee, 2 Wings +27 (1d8+5) melee, Tail Slap +27 (2d6+15) melee

Bite +32 (2d8+11) melee, 2 Claws +32 (2d6+5) melee, 2 Wings +31 (1d8+5) melee, Tail Slap +31 (2d6+16) melee

Space/Reach:

10 ft./5 ft. (10 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (40 ft. cone of fire 8d10, DC 22)

Breath weapon (50 ft. cone of fire 10d10, DC 24), crush 2d8+15 (DC 24), frightful presence (DC 21)

Breath weapon (50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 24)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spells (caster level 3rd), vulnerability to cold

Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 19, spells (caster level 5th), vulnerability to cold

Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 21, spells (caster level 7th), vulnerability to cold

Saves:

Fort +14, Ref +10, Will +12

Fort +16, Ref +11, Will +13

Fort +18, Ref +13, Will +17

Abilities:

Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14

Str 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14

Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16

Skills:

Appraise +10, Bluff +10, Concentration +12, Diplomacy +10, Escape Artist +8, Intimidate +10, Jump +17, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Use Magic Device +10

Appraise +11, Bluff +11, Concentration +15, Diplomacy +11, Escape Artist +9, Intimidate +12, Jump +19, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +12, Spot +26, Use Magic Device +11

Appraise +16, Bluff +16, Concentration +18, Diplomacy +16, Escape Artist +13, Intimidate +16, Jump +24, Knowledge (any 2) +28, Listen +31, Search +28, Sense Motive +17, Spot +31, Use Magic Device +16

Feats:

Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Warm mountains

Warm mountains

Warm mountains

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

10

13

15

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

17-18 HD (Large)

20-21 HD (Huge)

23-24 HD (Huge)

Level Adjustment:

-

-

-

Red Dragon, Mature adult

Red Dragon, Old

Red Dragon, Very old

Huge Dragon (Fire)

Gargantuan Dragon (Fire)

Gargantuan Dragon (Fire)

Hit Dice:

25d12+150 (312 hp)

28d12+196 (378 hp)

31d12+248 (449 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor)

40 ft., fly 200 ft. (clumsy)

40 ft., fly 200 ft. (clumsy)

Armor Class:

32 (-2 size, +24 natural), touch 8, flat-footed 32

33 (-4 size, +27 natural), touch 6, flat-footed 33

36 (-4 size, +30 natural), touch 6, flat-footed 36

Base Attack/Grapple:

+25/+44

+28/+52

+31/+56

Attack:

Bite +35 (2d8+11) melee

Bite +37 (4d6+12) melee

Bite +41 (4d6+13) melee

Full Attack:

Bite +35 (2d8+11) melee, 2 Claws +35 (2d6+5) melee, 2 Wings +34 (1d8+5) melee, Tail Slap +34 (2d6+16) melee

Bite +37 (4d6+12) melee, 2 Claws +37 (2d8+6) melee, 2 Wings +36 (2d6+6) melee, Tail Slap +36 (2d8+18) melee

Bite +41 (4d6+13) melee, 2 Claws +41 (2d8+6) melee, 2 Wings +40 (2d6+6) melee, Tail Slap +40 (2d8+19) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of fire 14d10, DC 28), crush 2d8+16 (DC 28), frightful presence (DC 26)

Breath weapon (60 ft. cone of fire 16d10, DC 31), crush 4d6+18 (DC 31), frightful presence (DC 29), tail sweep 2d6+18 (DC 31)

Breath weapon (60 ft. cone of fire 18d10, DC 33), crush 4d6+19 (DC 33), frightful presence (DC 31), tail sweep 2d6+19 (DC 33)

Special Qualities:

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 23, spells (caster level 9th), vulnerability to cold

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 26, spells (caster level 13th), suggestion, vulnerability to cold

Saves:

Fort +20, Ref +14, Will +18

Fort +23, Ref +16, Will +21

Fort +25, Ref +17, Will +23

Abilities:

Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Skills:

Appraise +21, Bluff +21, Concentration +23, Diplomacy +21, Escape Artist +17, Intimidate +21, Jump +28, Knowledge (any 2) +32, Listen +34, Search +32, Sense Motive +21, Spot +34, Use Magic Device +21

Appraise +26, Bluff +26, Concentration +29, Diplomacy +27, Escape Artist +22, Intimidate +27, Jump +33, Knowledge (any 2) +36, Listen +38, Search +36, Sense Motive +27, Spot +38, Use Magic Device +27

Appraise +33, Bluff +33, Concentration +35, Diplomacy +33, Escape Artist +27, Intimidate +33, Jump +39, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +33, Spot +42, Use Magic Device +33

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Warm mountains

Warm mountains

Warm mountains

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

18

20

21

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

26-27 HD (Huge)

29-30 HD (Gargantuan)

32-33 HD (Gargantuan)

Level Adjustment:

-

-

-

Red Dragon, Ancient

Red Dragon, Wyrm

Red Dragon, Great wyrm

Gargantuan Dragon (Fire)

Gargantuan Dragon (Fire)

Colossal Dragon (Fire)

Hit Dice:

34d12+306 (527 hp)

37d12+370 (610 hp)

40d12+400 (660 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 200 ft. (clumsy)

40 ft., fly 200 ft. (clumsy)

40 ft., fly 200 ft. (clumsy)

Armor Class:

39 (-4 size, +33 natural), touch 6, flat-footed 39

42 (-4 size, +36 natural), touch 6, flat-footed 42

41 (-8 size, +39 natural), touch 2, flat-footed 41

Base Attack/Grapple:

+34/+60

+37/+64

+40/+73

Attack:

Bite +45 (4d6+14) melee

Bite +49 (4d6+15) melee

Bite +50 (4d8+17) melee

Full Attack:

Bite +45 (4d6+14) melee, 2 Claws +45 (2d8+7) melee, 2 Wings +44 (2d6+7) melee, Tail Slap +44 (2d8+21) melee

Bite +49 (4d6+15) melee, 2 Claws +49 (2d8+7) melee, 2 Wings +48 (2d6+7) melee, Tail Slap +48 (2d8+22) melee

Bite +50 (4d8+17) melee, 2 Claws +50 (4d6+8) melee, 2 Wings +49 (2d8+8) melee, Tail Slap +49 (4d6+25) melee

Space/Reach:

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

Special Attacks:

Breath weapon (60 ft. cone of fire 20d10, DC 36), crush 4d6+21 (DC 36), frightful presence (DC 34), tail sweep 2d6+21 (DC 36)

Breath weapon (60 ft. cone of fire 22d10, DC 38), crush 4d6+22 (DC 38), frightful presence (DC 35), tail sweep 2d6+22 (DC 38)

Breath weapon (70 ft. cone of fire 24d10, DC 40), crush 4d8+25 (DC 40), frightful presence (DC 38), tail sweep 2d8+25 (DC 40)

Special Qualities:

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 28, spells (caster level 15th), suggestion, vulnerability to cold

Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 30, spells (caster level 17th), suggestion, vulnerability to cold

Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., discern location, find the path, immunity to fire, immunity to sleep and paralysis, keen senses, locate object, spell resistance 32, spells (caster level 19th), suggestion, vulnerability to cold

Saves:

Fort +28, Ref +19, Will +26

Fort +30, Ref +20, Will +27

Fort +32, Ref +22, Will +30

Abilities:

Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24

Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24

Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26

Skills:

Appraise +39, Bluff +39, Concentration +42, Diplomacy +40, Escape Artist +33, Intimidate +40, Jump +46, Knowledge (any 3) +44, Listen +46, Search +44, Sense Motive +40, Spot +46, Use Magic Device +39

Appraise +42, Bluff +42, Concentration +46, Diplomacy +42, Escape Artist +35, Intimidate +42, Jump +50, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +42, Spot +49, Use Magic Device +42

Appraise +50, Bluff +49, Concentration +52, Diplomacy +50, Escape Artist +42, Intimidate +50, Jump +58, Knowledge (any 3) +51, Listen +53, Search +51, Sense Motive +50, Spot +53, Use Magic Device +50

Feats:

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Warm mountains

Warm mountains

Warm mountains

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

23

24

26

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

35-36 HD (Gargantuan)

38-39 HD (Gargantuan)

41+ HD (Colossal)

Level Adjustment:

-

-

-

Dragon (Fire)

Environment: Warm mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26

Treasure: Triple standard

Alignment: Always chaotic evil

Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD

Level Adjustment: Wyrmling +4; very young +5; young +6; others -

Red Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

M

7d12+14 (59)

17

10

15

10

11

10

+7/+10

+10

+7

+5

+5

2d10 (15)

-

Very young

L

10d12+30 (95)

21

10

17

12

13

12

+10/+19

+14

+10

+7

+8

4d10 (18)

-

Young

L

13d12+39 (123)

25

10

17

12

13

12

+13/+24

+19

+11

+8

+9

6d10 (19)

-

Juvenile

L

16d12+64 (168)

29

10

19

14

15

14

+16/+29

+24

+14

+10

+12

8d10 (22)

-

Young adult

H

19d12+95 (218)

31

10

21

14

15

14

+19/+37

+27

+16

+11

+13

10d10 (24)

21

Adult

H

22d12+110 (253)

33

10

21

16

19

16

+22/+41

+31

+18

+13

+17

12d10 (26)

24

Mature adult

H

25d12+150 (312)

33

10

23

18

19

18

+25/+44

+34

+20

+14

+18

14d10 (28)

26

Old

G

28d12+196 (378)

35

10

25

20

21

20

+28/+52

+36

+23

+16

+21

16d10 (31)

29

Very old

G

31d12+248 (449)

37

10

27

22

23

22

+31/+56

+40

+25

+17

+23

18d10 (33)

31

Ancient

G

34d12+306 (527)

39

10

29

24

25

24

+34/+60

+44

+28

+19

+26

20d10 (36)

34

Wyrm

G

37d12+370 (610)

41

10

31

24

25

24

+37/+64

+48

+30

+20

+27

22d10 (38)

35

Great wyrm

C

40d12+400 (660)

45

10

31

26

27

26

+40/+73

+49

+32

+22

+30

24d10 (40)

38

Red Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

40 ft., fly 150 ft. (poor)

+0

16 (+6 natural), touch 10, flat-footed 16

Immunity to fire, vulnerability to cold

-

-

Very young

40 ft., fly 150 ft. (poor)

+0

18 (-1 size, +9 natural), touch 9, flat-footed 18

-

-

Young

40 ft., fly 150 ft. (poor)

+0

21 (-1 size, +12 natural), touch 9, flat-footed 21

1st

-

Juvenile

40 ft., fly 150 ft. (poor)

+0

24 (-1 size, +15 natural), touch 9, flat-footed 24

Locate object

3rd

-

Young adult

40 ft., fly 150 ft. (poor)

+0

26 (-2 size, +18 natural), touch 8, flat-footed 26

Damage reduction 5/magic

5th

19

Adult

40 ft., fly 150 ft. (poor)

+0

29 (-2 size, +21 natural), touch 8, flat-footed 29

7th

21

Mature adult

40 ft., fly 150 ft. (poor)

+0

32 (-2 size, +24 natural), touch 8, flat-footed 32

Damage reduction 10/magic

9th

23

Old

40 ft., fly 200 ft. (clumsy)

+0

33 (-4 size, +27 natural), touch 6, flat-footed 33

Suggestion

11th

24

Very old

40 ft., fly 200 ft. (clumsy)

+0

36 (-4 size, +30 natural), touch 6, flat-footed 36

Damage reduction 15/magic

13th

26

Ancient

40 ft., fly 200 ft. (clumsy)

+0

39 (-4 size, +33 natural), touch 6, flat-footed 39

Find the path

15th

28

Wyrm

40 ft., fly 200 ft. (clumsy)

+0

42 (-4 size, +36 natural), touch 6, flat-footed 42

Damage reduction 20/magic

17th

30

Great wyrm

40 ft., fly 200 ft. (clumsy)

+0

41 (-8 size, +39 natural), touch 2, flat-footed 41

Discern location

19th

32

*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Combat

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.

Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.

Other Spell-Like Abilities: 3/day-suggestion (old or older); 1/day-find the path (ancient or older), discern location (great wyrm).

Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.

White Dragon

White Dragon, Wyrmling

White Dragon, Very young

White Dragon, Young

Tiny Dragon (Cold)

Small Dragon (Cold)

Medium Dragon (Cold)

Hit Dice:

3d12+3 (22 hp)

6d12+6 (45 hp)

9d12+18 (76 hp)

Initiative:

+0

+4

+4

Speed:

60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.

60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class:

14 (+2 size, +2 natural), touch 12, flat-footed 14

16 (+1 size, +5 natural), touch 11, flat-footed 16

18 (+8 natural), touch 10, flat-footed 18

Base Attack/Grapple:

+3/-5

+6/+3

+9/+11

Attack:

Bite +5 (1d4) melee

Bite +8 (1d6+1) melee

Bite +12 (1d8+2) melee

Full Attack:

Bite +5 (1d4) melee, 2 Claws +5 (1d3) melee

Bite +8 (1d6+1) melee, 2 Claws +8 (1d4) melee

Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee

Space/Reach:

2-1/2 ft./0 ft. (5 ft. with bite)

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Breath weapon (15 ft. cone of cold 1d6, DC 12)

Breath weapon (20 ft. cone of cold 2d6, DC 14)

Breath weapon (30 ft. cone of cold 3d6, DC 16)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire

Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire

Blindsense 60 ft., darkvision 120 ft., icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire

Saves:

Fort +4, Ref +3, Will +3

Fort +6, Ref +5, Will +5

Fort +8, Ref +6, Will +6

Abilities:

Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6

Str 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6

Str 15, Dex 10, Con 15, Int 6, Wis 11, Cha 6

Skills:

Concentration +2, Diplomacy -1, Escape Artist +1, Intimidate -1, Knowledge (any 1) -1, Listen +8, Search +4, Sense Motive +1, Spot +8

Concentration +2, Diplomacy -1, Escape Artist +1, Hide +5, Intimidate -1, Knowledge (any 1) -1, Listen +11, Move Silently +1, Search +7, Sense Motive +1, Spot +11, Use Magic Device -1

Concentration +3, Diplomacy -1, Escape Artist +1, Hide +1, Intimidate -1, Knowledge (any 1) +1, Listen +14, Move Silently +1, Search +10, Sense Motive +1, Spot +14, Swim +3, Use Magic Device -1

Feats:

Alertness, Hover

Alertness, Hover, Improved Initiative

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Environment:

Cold mountains

Cold mountains

Cold mountains

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

2

3

4

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

4-5 HD (Tiny)

7-8 HD (Small)

10-11 HD (Medium)

Level Adjustment:

+2

+3

+3

White Dragon, Juvenile

White Dragon, Young adult

White Dragon, Adult

Medium Dragon (Cold)

Large Dragon (Cold)

Large Dragon (Cold)

Hit Dice:

12d12+24 (102 hp)

15d12+45 (142 hp)

18d12+72 (189 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class:

21 (+11 natural), touch 10, flat-footed 21

23 (-1 size, +14 natural), touch 9, flat-footed 23

26 (-1 size, +17 natural), touch 9, flat-footed 26

Base Attack/Grapple:

+12/+15

+15/+23

+18/+28

Attack:

Bite +16 (1d8+3) melee

Bite +19 (2d6+4) melee

Bite +24 (2d6+6) melee

Full Attack:

Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee

Bite +19 (2d6+4) melee, 2 Claws +19 (1d8+2) melee, 2 Wings +18 (1d6+2) melee, Tail Slap +18 (1d8+6) melee

Bite +24 (2d6+6) melee, 2 Claws +24 (1d8+3) melee, 2 Wings +23 (1d6+3) melee, Tail Slap +23 (1d8+9) melee

Space/Reach:

5 ft./5 ft.

10 ft./5 ft. (10 ft. with bite)

10 ft./5 ft. (10 ft. with bite)

Special Attacks:

Breath weapon (30 ft. cone of cold 4d6, DC 18)

Breath weapon (40 ft. cone of cold 5d6, DC 20), frightful presence (DC 17)

Breath weapon (40 ft. cone of cold 6d6, DC 23), frightful presence (DC 20)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, vulnerability to fire

Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 16, vulnerability to fire

Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 18, spells (caster level 1st), vulnerability to fire

Saves:

Fort +10, Ref +8, Will +8

Fort +12, Ref +9, Will +9

Fort +15, Ref +11, Will +11

Abilities:

Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8

Str 19, Dex 10, Con 17, Int 8, Wis 11, Cha 10

Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 12

Skills:

Concentration +5, Diplomacy +2, Escape Artist +3, Hide +2, Intimidate +2, Knowledge (any 1) +6, Listen +17, Move Silently +2, Search +14, Sense Motive +3, Spot +17, Swim +5, Use Magic Device +1

Concentration +6, Diplomacy +3, Escape Artist +3, Hide -1, Intimidate +3, Knowledge (any 1) +8, Listen +20, Move Silently +3, Search +17, Sense Motive +3, Spot +20, Swim +7, Use Magic Device +3

Concentration +10, Diplomacy +6, Escape Artist +5, Hide +1, Intimidate +7, Knowledge (any 1) +16, Listen +23, Move Silently +5, Search +21, Sense Motive +5, Spot +23, Swim +11, Use Magic Device +6

Feats:

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Cold mountains

Cold mountains

Cold mountains

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

6

8

10

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

13-14 HD (Medium)

16-17 HD (Large)

19-20 HD (Large)

Level Adjustment:

+5

-

-

White Dragon, Mature adult

White Dragon, Old

White Dragon, Very old

Huge Dragon (Cold)

Huge Dragon (Cold)

Huge Dragon (Cold)

Hit Dice:

21d12+105 (241 hp)

24d12+120 (276 hp)

27d12+162 (337 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class:

28 (-2 size, +20 natural), touch 8, flat-footed 28

31 (-2 size, +23 natural), touch 8, flat-footed 31

34 (-2 size, +26 natural), touch 8, flat-footed 34

Base Attack/Grapple:

+21/+37

+24/+41

+27/+45

Attack:

Bite +28 (2d8+8) melee

Bite +32 (2d8+9) melee

Bite +36 (2d8+10) melee

Full Attack:

Bite +28 (2d8+8) melee, 2 Claws +28 (2d6+4) melee, 2 Wings +27 (1d8+4) melee, Tail Slap +27 (2d6+12) melee

Bite +32 (2d8+9) melee, 2 Claws +32 (2d6+4) melee, 2 Wings +31 (1d8+4) melee, Tail Slap +31 (2d6+13) melee

Bite +36 (2d8+10) melee, 2 Claws +36 (2d6+5) melee, 2 Wings +35 (1d8+5) melee, Tail Slap +35 (2d6+15) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of cold 7d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 21)

Breath weapon (50 ft. cone of cold 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 23)

Breath weapon (50 ft. cone of cold 9d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 25)

Special Qualities:

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells (caster level 3rd), vulnerability to fire

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to fire

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 7th), vulnerability to fire

Saves:

Fort +17, Ref +12, Will +13

Fort +19, Ref +14, Will +15

Fort +21, Ref +15, Will +17

Abilities:

Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12

Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12

Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14

Skills:

Concentration +13, Diplomacy +9, Escape Artist +8, Hide +0, Intimidate +9, Knowledge (any 1) +25, Listen +27, Move Silently +8, Search +25, Sense Motive +9, Spot +27, Swim +16, Use Magic Device +9

Concentration +14, Diplomacy +10, Escape Artist +9, Hide +1, Intimidate +10, Knowledge (any 1) +28, Listen +30, Move Silently +9, Search +28, Sense Motive +10, Spot +30, Swim +18, Use Magic Device +10

Concentration +19, Diplomacy +15, Escape Artist +13, Hide +5, Intimidate +15, Knowledge (any 2) +32, Listen +34, Move Silently +13, Search +32, Sense Motive +15, Spot +34, Swim +22, Use Magic Device +15

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Cold mountains

Cold mountains

Cold mountains

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

12

15

17

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

22-23 HD (Huge)

25-26 HD (Huge)

28-29 HD (Huge)

Level Adjustment:

-

-

-

White Dragon, Ancient

White Dragon, Wyrm

White Dragon, Great wyrm

Huge Dragon (Cold)

Gargantuan Dragon (Cold)

Gargantuan Dragon (Cold)

Hit Dice:

30d12+180 (375 hp)

33d12+231 (445 hp)

36d12+288 (522 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.

60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.

Armor Class:

37 (-2 size, +29 natural), touch 8, flat-footed 37

38 (-4 size, +32 natural), touch 6, flat-footed 38

41 (-4 size, +35 natural), touch 6, flat-footed 41

Base Attack/Grapple:

+30/+49

+33/+57

+36/+61

Attack:

Bite +40 (2d8+11) melee

Bite +42 (4d6+12) melee

Bite +46 (4d6+13) melee

Full Attack:

Bite +40 (2d8+11) melee, 2 Claws +40 (2d6+5) melee, 2 Wings +39 (1d8+5) melee, Tail Slap +39 (2d6+16) melee

Bite +42 (4d6+12) melee, 2 Claws +42 (2d8+6) melee, 2 Wings +41 (2d6+6) melee, Tail Slap +41 (2d8+18) melee

Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of cold 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 27)

Breath weapon (60 ft. cone of cold 11d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 29), tail sweep 2d6+18 (DC 33)

Breath weapon (60 ft. cone of cold 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 32), tail sweep 2d6+19 (DC 36)

Special Qualities:

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 9th), vulnerability to fire, wall of ice

Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), vulnerability to fire, wall of ice

Blindsense 60 ft., control weather, damage reduction 20/magic, darkvision 120 ft., fog cloud, freezing fog, gust of wind, icewalking, immunity to cold, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 13th), vulnerability to fire, wall of ice

Saves:

Fort +23, Ref +17, Will +19

Fort +25, Ref +18, Will +20

Fort +28, Ref +20, Will +24

Abilities:

Str 33, Dex 10, Con 23, Int 14, Wis 15, Cha 14

Str 35, Dex 10, Con 25, Int 14, Wis 15, Cha 16

Str 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18

Skills:

Concentration +20, Diplomacy +16, Escape Artist +14, Hide +6, Intimidate +16, Knowledge (any 2) +35, Listen +37, Move Silently +14, Search +35, Sense Motive +16, Spot +37, Swim +25, Use Magic Device +16

Concentration +23, Diplomacy +18, Escape Artist +15, Hide +3, Intimidate +19, Knowledge (any 2) +38, Listen +40, Move Silently +15, Search +38, Sense Motive +18, Spot +40, Swim +27, Use Magic Device +18

Concentration +32, Diplomacy +28, Escape Artist +24, Hide +12, Intimidate +28, Knowledge (any 2) +43, Listen +45, Move Silently +23, Search +43, Sense Motive +28, Spot +45, Swim +36, Use Magic Device +28

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Cold mountains

Cold mountains

Cold mountains

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

18

19

21

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic evil

Always chaotic evil

Always chaotic evil

Advancement:

31-32 HD (Huge)

34-35 HD (Gargantuan)

37+ HD (Gargantuan)

Level Adjustment:

-

-

-

Dragon (Cold)

Environment: Cold mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21

Treasure: Triple standard

Alignment: Always chaotic evil

Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10-11 HD; juvenile 13-14 HD; young adult 16-17 HD; adult 19-20 HD; mature adult 22-23 HD; old 25-26 HD; very old 28-29 HD; ancient 31-32 HD; wyrm 34-35 HD; great wyrm 37+ HD

Level Adjustment: Wyrmling +2; very young +3; young +3; juvenile +5; others -

White Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

T

3d12+3 (22)

11

10

13

6

11

6

+3/-5

+5

+4

+3

+3

1d6 (12)

-

Very young

S

6d12+6 (45)

13

10

13

6

11

6

+6/+3

+8

+6

+5

+5

2d6 (14)

-

Young

M

9d12+18 (76)

15

10

15

6

11

6

+9/+11

+11

+8

+6

+6

3d6 (16)

-

Juvenile

M

12d12+24 (102)

17

10

15

8

11

8

+12/+15

+15

+10

+8

+8

4d6 (18)

-

Young adult

L

15d12+45 (142)

19

10

17

8

11

10

+15/+23

+18

+12

+9

+9

5d6 (20)

17

Adult

L

18d12+72 (189)

23

10

19

10

11

12

+18/+28

+23

+15

+11

+11

6d6 (23)

20

Mature adult

H

21d12+105 (241)

27

10

21

12

13

12

+21/+37

+27

+17

+12

+13

7d6 (25)

21

Old

H

24d12+120 (276)

29

10

21

12

13

12

+24/+41

+31

+19

+14

+15

8d6 (27)

23

Very old

H

27d12+162 (337)

31

10

23

14

15

14

+27/+45

+35

+21

+15

+17

9d6 (29)

25

Ancient

H

30d12+180 (375)

33

10

23

14

15

14

+30/+49

+39

+23

+17

+19

10d6 (31)

27

Wyrm

G

33d12+231 (445)

35

10

25

14

15

16

+33/+57

+41

+25

+18

+20

11d6 (33)

29

Great wyrm

G

36d12+288 (522)

37

10

27

18

19

18

+36/+61

+45

+28

+20

+24

12d6 (36)

32

White Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.

+0

14 (+2 size, +2 natural), touch 12, flat-footed 14

Icewalking, immunity to cold, vulnerability to fire

-

-

Very young

60 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.

+0

16 (+1 size, +5 natural), touch 11, flat-footed 16

-

-

Young

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

18 (+8 natural), touch 10, flat-footed 18

-

-

Juvenile

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

21 (+11 natural), touch 10, flat-footed 21

Fog cloud

-

-

Young adult

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

23 (-1 size, +14 natural), touch 9, flat-footed 23

Damage reduction 5/magic

-

16

Adult

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

26 (-1 size, +17 natural), touch 9, flat-footed 26

Gust of wind

1st

18

Mature adult

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

28 (-2 size, +20 natural), touch 8, flat-footed 28

Damage reduction 10/magic

3rd

20

Old

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

31 (-2 size, +23 natural), touch 8, flat-footed 31

Freezing fog

5th

21

Very old

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

34 (-2 size, +26 natural), touch 8, flat-footed 34

Damage reduction 15/magic

7th

23

Ancient

60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.

+0

37 (-2 size, +29 natural), touch 8, flat-footed 37

Wall of ice

9th

24

Wyrm

60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.

+0

38 (-4 size, +32 natural), touch 6, flat-footed 38

Damage reduction 20/magic

11th

25

Great wyrm

60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.

+0

41 (-4 size, +35 natural), touch 6, flat-footed 41

Control weather

13th

27

The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.

Combat

White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.

Breath Weapon (Su): A white dragon has one type of breath weapon, a cone of cold.

Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.

Freezing Fog (Sp): An old or older white dragon can use this ability three times per day. It is similar to a solid fog spell but also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 5th-level spell.

Other Spell-Like Abilities: 3/day-fog cloud (juvenile or older), gust of wind (adult or older), wall of ice (ancient or older); 1/day-control weather (great wyrm).

Skills: Hide, Move Silently, and Swim are considered class skills for white dragons.

Metallic Dragons

Metallic dragons make up the good branch of dragonkind, but they are every bit as aggressive as their evil cousins when threatened or challenged. They also tend to be covetous and proud.

Brass Dragon

Brass Dragon, Wyrmling

Brass Dragon, Very young

Brass Dragon, Young

Tiny Dragon (Fire)

Small Dragon (Fire)

Medium Dragon (Fire)

Hit Dice:

4d12+4 (30 hp)

7d12+7 (52 hp)

10d12+20 (85 hp)

Initiative:

+0

+4

+4

Speed:

60 ft., burrow 30 ft., fly 150 ft. (average)

60 ft., burrow 30 ft., fly 150 ft. (average)

60 ft., burrow 30 ft., fly 200 ft. (poor)

Armor Class:

15 (+2 size, +3 natural), touch 12, flat-footed 15

17 (+1 size, +6 natural), touch 11, flat-footed 17

19 (+9 natural), touch 10, flat-footed 19

Base Attack/Grapple:

+4/-4

+7/+4

+10/+12

Attack:

Bite +6 (1d4) melee

Bite +9 (1d6+1) melee

Bite +13 (1d8+2) melee

Full Attack:

Bite +6 (1d4) melee, 2 Claws +6 (1d3) melee

Bite +9 (1d6+1) melee, 2 Claws +9 (1d4) melee

Bite +13 (1d8+2) melee, 2 Claws +12 (1d6+1) melee, 2 Wings +12 (1d4+1) melee

Space/Reach:

2-1/2 ft./0 ft. (5 ft. with bite)

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Breath weapon (15 ft. cone of sleep or 30 ft. line of fire 1d6, DC 13)

Breath weapon (20 ft. cone of sleep or 40 ft. line of fire 2d6, DC 14)

Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 3d6, DC 17)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold

Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold

Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), vulnerability to cold

Saves:

Fort +5, Ref +4, Will +4

Fort +6, Ref +5, Will +5

Fort +9, Ref +7, Will +8

Abilities:

Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10

Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10

Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12

Skills:

Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Gather Information +2, Intimidate +2, Knowledge (any 1) +4, Listen +9, Search +7, Sense Motive +2, Spot +9, Survival +1, Use Magic Device +2

Bluff +2, Concentration +4, Diplomacy +3, Escape Artist +3, Gather Information +2, Intimidate +3, Knowledge (any 1) +7, Listen +12, Search +10, Sense Motive +3, Spot +12, Survival +2, Use Magic Device +2

Bluff +5, Concentration +7, Diplomacy +5, Escape Artist +4, Gather Information +5, Intimidate +6, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Survival +5, Use Magic Device +5

Feats:

Alertness, Hover

Alertness, Hover, Improved Initiative

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Environment:

Warm deserts

Warm deserts

Warm deserts

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

3

4

6

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic good

Always chaotic good

Always chaotic good

Advancement:

5-6 HD (Tiny)

8-9 HD (Small)

11-12 HD (Medium)

Level Adjustment:

+2

+3

+4

Brass Dragon, Juvenile

Brass Dragon, Young adult

Brass Dragon, Adult

Medium Dragon (Fire)

Large Dragon (Fire)

Large Dragon (Fire)

Hit Dice:

13d12+26 (110 hp)

16d12+48 (152 hp)

19d12+76 (199 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., burrow 30 ft., fly 200 ft. (poor)

60 ft., burrow 30 ft., fly 200 ft. (poor)

60 ft., burrow 30 ft., fly 200 ft. (poor)

Armor Class:

22 (+12 natural), touch 10, flat-footed 22

24 (-1 size, +15 natural), touch 9, flat-footed 24

27 (-1 size, +18 natural), touch 9, flat-footed 27

Base Attack/Grapple:

+13/+16

+16/+24

+19/+29

Attack:

Bite +17 (1d8+3) melee

Bite +20 (2d6+4) melee

Bite +25 (2d6+6) melee

Full Attack:

Bite +17 (1d8+3) melee, 2 Claws +17 (1d6+1) melee, 2 Wings +16 (1d4+1) melee

Bite +20 (2d6+4) melee, 2 Claws +20 (1d8+2) melee, 2 Wings +19 (1d6+2) melee, Tail Slap +19 (1d8+6) melee

Bite +25 (2d6+6) melee, 2 Claws +25 (1d8+3) melee, 2 Wings +24 (1d6+3) melee, Tail Slap +24 (1d8+9) melee

Space/Reach:

5 ft./5 ft.

10 ft./5 ft. (10 ft. with bite)

10 ft./5 ft. (10 ft. with bite)

Special Attacks:

Breath weapon (30 ft. cone of sleep or 60 ft. line of fire 4d6, DC 18)

Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 5d6, DC 21), frightful presence (DC 20)

Breath weapon (40 ft. cone of sleep or 80 ft. line of fire 6d6, DC 23), frightful presence (DC 21)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), vulnerability to cold

Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 18, spells (caster level 5th), vulnerability to cold

Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 7th), suggestion, vulnerability to cold

Saves:

Fort +10, Ref +8, Will +9

Fort +13, Ref +10, Will +12

Fort +15, Ref +11, Will +13

Abilities:

Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12

Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14

Skills:

Bluff +6, Concentration +8, Diplomacy +6, Escape Artist +5, Gather Information +6, Intimidate +7, Knowledge (any 1) +17, Listen +19, Search +17, Sense Motive +7, Spot +19, Survival +6, Use Magic Device +6

Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Gather Information +10, Intimidate +10, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Survival +10, Use Magic Device +10

Bluff +11, Concentration +14, Diplomacy +11, Escape Artist +9, Gather Information +11, Intimidate +12, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +12, Spot +26, Survival +11, Use Magic Device +11

Feats:

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Warm deserts

Warm deserts

Warm deserts

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

8

10

12

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic good

Always chaotic good

Always chaotic good

Advancement:

14-15 HD (Medium)

17-18 HD (Large)

20-21 HD (Large)

Level Adjustment:

+4

-

-

Brass Dragon, Mature adult

Brass Dragon, Old

Brass Dragon, Very old

Huge Dragon (Fire)

Huge Dragon (Fire)

Huge Dragon (Fire)

Hit Dice:

22d12+110 (253 hp)

25d12+125 (287 hp)

28d12+168 (350 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., burrow 30 ft., fly 200 ft. (poor)

60 ft., burrow 30 ft., fly 200 ft. (poor)

60 ft., burrow 30 ft., fly 200 ft. (poor)

Armor Class:

29 (-2 size, +21 natural), touch 8, flat-footed 29

32 (-2 size, +24 natural), touch 8, flat-footed 32

35 (-2 size, +27 natural), touch 8, flat-footed 35 DR

Base Attack/Grapple:

+22/+38

+25/+42

+28/+46

Attack:

Bite +29 (2d8+8) melee

Bite +33 (2d8+9) melee

Bite +37 (2d8+10) melee

Full Attack:

Bite +29 (2d8+8) melee, 2 Claws +29 (2d6+4) melee, 2 Wings +28 (1d8+4) melee, Tail Slap +28 (2d6+12) melee

Bite +33 (2d8+9) melee, 2 Claws +33 (2d6+4) melee, 2 Wings +32 (1d8+4) melee, Tail Slap +32 (2d6+13) melee

Bite +37 (2d8+10) melee, 2 Claws +37 (2d6+5) melee, 2 Wings +36 (1d8+5) melee, Tail Slap +36 (2d6+15) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 7d6, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 24)

Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 8d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 25)

Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 9d6, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 28)

Special Qualities:

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 9th), suggestion, vulnerability to cold

Blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 24, spells (caster level 11th), suggestion, vulnerability to cold

15/magic, blindsense 60 ft., control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 13th), suggestion, vulnerability to cold

Saves:

Fort +18, Ref +13, Will +16

Fort +19, Ref +14, Will +17

Fort +22, Ref +16, Will +20

Abilities:

Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills:

Bluff +16, Concentration +18, Diplomacy +16, Escape Artist +13, Gather Information +16, Intimidate +16, Knowledge (any 2) +28, Listen +30, Search +28, Sense Motive +16, Spot +30, Survival +16, Use Magic Device +16

Bluff +17, Concentration +20, Diplomacy +18, Escape Artist +14, Gather Information +17, Intimidate +18, Knowledge (any 2) +31, Listen +33, Search +31, Sense Motive +18, Spot +33, Survival +17, Use Magic Device +17

Bluff +23, Concentration +25, Diplomacy +23, Escape Artist +19, Gather Information +23, Intimidate +23, Knowledge (any 2) +35, Listen +37, Search +35, Sense Motive +23, Spot +37, Survival +22, Use Magic Device +23

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Warm deserts

Warm deserts

Warm deserts

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

15

17

19

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic good

Always chaotic good

Always chaotic good

Advancement:

23-24 HD (Huge)

26-27 HD (Huge)

29-30 HD (Huge)

Level Adjustment:

-

-

-

Brass Dragon, Ancient

Brass Dragon, Wyrm

Brass Dragon, Great wyrm

Huge Dragon (Fire)

Gargantuan Dragon (Fire)

Gargantuan Dragon (Fire)

Hit Dice:

31d12+186 (387 hp)

34d12+238 (459 hp)

37d12+296 (536 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., burrow 30 ft., fly 200 ft. (poor)

60 ft., burrow 30 ft., fly 250 ft. (clumsy)

60 ft., burrow 30 ft., fly 250 ft. (clumsy)

Armor Class:

38 (-2 size, +30 natural), touch 8, flat-footed 38

39 (-4 size, +33 natural), touch 6, flat-footed 39

42 (-4 size, +36 natural), touch 6, flat-footed 42

Base Attack/Grapple:

+31/+50

+34/+58

+37/+62

Attack:

Bite +41 (2d8+11) melee

Bite +43 (4d6+12) melee

Bite +47 (4d6+13) melee

Full Attack:

Bite +41 (2d8+11) melee, 2 Claws +41 (2d6+5) melee, 2 Wings +40 (1d8+5) melee, Tail Slap +40 (2d6+16) melee

Bite +43 (4d6+12) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+18) melee

Bite +47 (4d6+13) melee, 2 Claws +47 (2d8+6) melee, 2 Wings +46 (2d6+6) melee, Tail Slap +46 (2d8+19) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of sleep or 100 ft. line of fire 10d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 29)

Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 11d6, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 32), tail sweep 2d6+18 (DC 34)

Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36)

Special Qualities:

15/magic, blindsense 60 ft., control weather, control winds, damage reduction 10/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 27, spells (caster level 15th), suggestion, vulnerability to cold

15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 17th), suggestion, vulnerability to cold

15/magic, blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 30, spells (caster level 19th), suggestion, summon djinni, vulnerability to cold

Saves:

Fort +23, Ref +17, Will +21

Fort +26, Ref +19, Will +24

Fort +28, Ref +20, Will +25

Abilities:

Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20

Skills:

Bluff +24, Concentration +27, Diplomacy +25, Escape Artist +21, Gather Information +24, Intimidate +25, Knowledge (any 2) +38, Listen +40, Search +38, Sense Motive +25, Spot +40, Survival +24, Use Magic Device +25

Bluff +31, Concentration +33, Diplomacy +31, Escape Artist +26, Gather Information +31, Intimidate +31, Knowledge (any 2) +42, Listen +44, Search +42, Sense Motive +31, Spot +44, Survival +30, Use Magic Device +31

Bluff +33, Concentration +36, Diplomacy +33, Escape Artist +28, Gather Information +33, Intimidate +33, Knowledge (any 2) +45, Listen +47, Search +45, Sense Motive +33, Spot +47, Survival +33, Use Magic Device +33

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Warm deserts

Warm deserts

Warm deserts

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

20

21

23

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic good

Always chaotic good

Always chaotic good

Advancement:

32-33 HD (Huge)

35-36 HD (Gargantuan)

38+ HD (Gargantuan)

Level Adjustment:

-

-

-

Dragon (Fire)

Environment: Warm deserts

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23

Treasure: Triple standard

Alignment: Always chaotic good

Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD

Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -

Brass Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

T

4d12+4 (30)

11

10

13

10

11

10

+4/-4

+6

+5

+4

+4

1d6 (13)

-

Very young

S

7d12+7 (52)

13

10

13

10

11

10

+7/+4

+9

+6

+5

+5

2d6 (14)

-

Young

M

10d12+20 (85)

15

10

15

12

13

12

+10/+12

+12

+9

+7

+8

3d6 (17)

-

Juvenile

M

13d12+26 (110)

17

10

15

12

13

12

+13/+16

+16

+10

+8

+9

4d6 (18)

-

Young adult

L

16d12+48 (152)

19

10

17

14

15

14

+16/+24

+19

+13

+10

+12

5d6 (21)

20

Adult

L

19d12+76 (199)

23

10

19

14

15

14

+19/+29

+24

+15

+11

+13

6d6 (23)

21

Mature adult

H

22d12+110 (253)

27

10

21

16

17

16

+22/+38

+28

+18

+13

+16

7d6 (26)

24

Old

H

25d12+125 (287)

29

10

21

16

17

16

+25/+42

+32

+19

+14

+17

8d6 (27)

25

Very old

H

28d12+168 (350)

31

10

23

18

19

18

+28/+46

+36

+22

+16

+20

9d6 (30)

28

Ancient

H

31d12+186 (387)

33

10

23

18

19

18

+31/+50

+40

+23

+17

+21

10d6 (31)

29

Wyrm

G

34d12+238 (459)

35

10

25

20

21

20

+34/+58

+42

+26

+19

+24

11d6 (34)

32

Great wyrm

G

37d12+296 (536)

37

10

27

20

21

20

+37/+62

+46

+28

+20

+25

12d6 (36)

33

Brass Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

60 ft., burrow 30 ft., fly 150 ft. (average)

+0

15 (+2 size, +3 natural), touch 12, flat-footed 15

Immunity to fire, speak with animals, vulnerability to cold

-

-

Very young

60 ft., burrow 30 ft., fly 150 ft. (average)

+0

17 (+1 size, +6 natural), touch 11, flat-footed 17

-

-

Young

60 ft., burrow 30 ft., fly 200 ft. (poor)

+0

19 (+9 natural), touch 10, flat-footed 19

1st

-

Juvenile

60 ft., burrow 30 ft., fly 200 ft. (poor)

+0

22 (+12 natural), touch 10, flat-footed 22

Endure elements

3rd

-

Young adult

60 ft., burrow 30 ft., fly 200 ft. (poor)

+0

24 (-1 size, +15 natural), touch 9, flat-footed 24

Damage reduction 5/magic

5th

18

Adult

60 ft., burrow 30 ft., fly 200 ft. (poor)

+0

27 (-1 size, +18 natural), touch 9, flat-footed 27

Suggestion

7th

20

Mature adult

60 ft., burrow 30 ft., fly 200 ft. (poor)

+0

29 (-2 size, +21 natural), touch 8, flat-footed 29

Damage reduction 10/magic

9th

22

Old

60 ft., burrow 30 ft., fly 200 ft. (poor)

+0

32 (-2 size, +24 natural), touch 8, flat-footed 32

Control winds

11th

24

Very old

60 ft., burrow 30 ft., fly 200 ft. (poor)

+0

35 (-2 size, +27 natural), touch 8, flat-footed 35 DR

15/magic

13th

25

Ancient

60 ft., burrow 30 ft., fly 200 ft. (poor)

+0

38 (-2 size, +30 natural), touch 8, flat-footed 38

Control weather

15th

27

Wyrm

60 ft., burrow 30 ft., fly 250 ft. (clumsy)

+0

39 (-4 size, +33 natural), touch 6, flat-footed 39

Damage reduction 20/magic

17th

28

Great wyrm

60 ft., burrow 30 ft., fly 250 ft. (clumsy)

+0

42 (-4 size, +36 natural), touch 6, flat-footed 42

Summon djinni

19th

30

*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Combat

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).

Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.

Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.

Bronze Dragon

Bronze Dragon, Wyrmling

Bronze Dragon, Very young

Bronze Dragon, Young

Small Dragon (Water)

Medium Dragon (Water)

Medium Dragon (Water)

Hit Dice:

6d12+6 (45 hp)

9d12+18 (76 hp)

12d12+24 (102 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 100 ft. (average), swim 60 ft.

40 ft., fly 150 ft. (poor), swim 60 ft.

40 ft., fly 150 ft. (poor), swim 60 ft.

Armor Class:

16 (+1 size, +5 natural), touch 11, flat-footed 16

18 (+8 natural), touch 10, flat-footed 18

21 (+11 natural), touch 10, flat-footed 21

Base Attack/Grapple:

+6/+3

+9/+11

+12/+15

Attack:

Bite +8 (1d6+1) melee

Bite +12 (1d8+2) melee

Bite +16 (1d8+3) melee

Full Attack:

Bite +8 (1d6+1) melee, 2 Claws +8 (1d4) melee

Bite +12 (1d8+2) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee

Bite +16 (1d8+3) melee, 2 Claws +16 (1d6+1) melee, 2 Wings +15 (1d4+1) melee

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Breath weapon (20 ft. cone of repulsion gas or 40 ft. line of lightning 2d6, DC 14)

Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 4d6, DC 16)

Breath weapon (30 ft. cone of repulsion gas or 60 ft. line of lightning 6d6, DC 18)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing

Blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, water breathing

Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 1st), water breathing

Saves:

Fort +6, Ref +5, Will +7

Fort +8, Ref +6, Will +8

Fort +10, Ref +8, Will +11

Abilities:

Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14

Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16

Skills:

Concentration +5, Diplomacy +6, Disguise +6, Escape Artist +4, Intimidate +6, Knowledge (any 1) +11, Listen +13, Search +11, Sense Motive +6, Spot +13, Survival +6, Swim +5, Use Magic Device +6

Concentration +8, Diplomacy +7, Disguise +7, Escape Artist +5, Intimidate +7, Knowledge (any 2) +14, Listen +16, Search +14, Sense Motive +7, Spot +16, Survival +7, Swim +7, Use Magic Device +7

Concentration +10, Diplomacy +11, Disguise +11, Escape Artist +8, Intimidate +11, Knowledge (any 2) +18, Listen +20, Search +18, Sense Motive +11, Spot +20, Survival +10, Swim +11, Use Magic Device +11

Feats:

Alertness, Hover, Improved Initiative

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Temperate hills

Temperate hills

Temperate hills

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

3

5

7

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

7-8 HD (Small)

10-11 HD (Medium)

13-14 HD (Medium)

Level Adjustment:

+4

+4

+6

Bronze Dragon, Juvenile

Bronze Dragon, Young adult

Bronze Dragon, Adult

Large Dragon (Water)

Large Dragon (Water)

Huge Dragon (Water)

Hit Dice:

15d12+45 (142 hp)

18d12+72 (189 hp)

21d12+105 (241 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor), swim 60 ft.

40 ft., fly 150 ft. (poor), swim 60 ft.

40 ft., fly 150 ft. (poor), swim 60 ft.

Armor Class:

23 (-1 size, +14 natural), touch 9, flat-footed 23

26 (-1 size, +17 natural), touch 9, flat-footed 26

28 (-2 size, +20 natural), touch 8, flat-footed 28

Base Attack/Grapple:

+15/+23

+18/+28

+21/+37

Attack:

Bite +19 (2d6+4) melee

Bite +24 (2d6+6) melee

Bite +28 (2d8+8) melee

Full Attack:

Bite +19 (2d6+4) melee, 2 Claws +19 (1d8+2) melee, 2 Wings +18 (1d6+2) melee, Tail Slap +18 (1d8+6) melee

Bite +24 (2d6+6) melee, 2 Claws +24 (1d8+3) melee, 2 Wings +23 (1d6+3) melee, Tail Slap +23 (1d8+9) melee

Bite +28 (2d8+8) melee, 2 Claws +28 (2d6+4) melee, 2 Wings +27 (1d8+4) melee, Tail Slap +27 (2d6+12) melee

Space/Reach:

10 ft./5 ft. (10 ft. with bite)

10 ft./5 ft. (10 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (40 ft. cone of repulsion gas or 80 ft. line of lightning 8d6, DC 20)

Breath weapon (40 ft. cone of repulsion gas or 80 ft. line of lightning 10d6, DC 23), frightful presence (DC 23)

Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 12d6, DC 25), crush 2d8+12 (DC 25), frightful presence (DC 25)

Special Qualities:

Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spells (caster level 3rd), water breathing

Alternate form, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 20, spells (caster level 5th), water breathing

Alternate form, blindsense 60 ft., create food and water, damage reduction 5/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 22, spells (caster level 7th), water breathing

Saves:

Fort +12, Ref +9, Will +13

Fort +15, Ref +11, Will +15

Fort +17, Ref +12, Will +17

Abilities:

Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18

Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18

Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Skills:

Concentration +14, Diplomacy +15, Disguise +15, Escape Artist +11, Intimidate +15, Knowledge (any 2) +22, Listen +24, Search +22, Sense Motive +15, Spot +24, Survival +15, Swim +15, Use Magic Device +15

Concentration +17, Diplomacy +17, Disguise +17, Escape Artist +13, Intimidate +17, Knowledge (any 2) +25, Listen +27, Search +25, Sense Motive +17, Spot +27, Survival +16, Swim +19, Use Magic Device +17

Concentration +22, Diplomacy +22, Disguise +22, Escape Artist +17, Intimidate +22, Knowledge (any 2) +29, Listen +31, Search +29, Sense Motive +22, Spot +31, Survival +21, Swim +25, Use Magic Device +22

Feats:

Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Temperate hills

Temperate hills

Temperate hills

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

9

12

15

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

16-17 HD (Large)

19-20 HD (Large)

22-23 HD (Huge)

Level Adjustment:

-

-

-

Bronze Dragon, Mature adult

Bronze Dragon, Old

Bronze Dragon, Very old

Huge Dragon (Water)

Huge Dragon (Water)

Huge Dragon (Water)

Hit Dice:

24d12+120 (276 hp)

27d12+162 (337 hp)

30d12+180 (375 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor), swim 60 ft.

40 ft., fly 150 ft. (poor), swim 60 ft.

40 ft., fly 150 ft. (poor), swim 60 ft.

Armor Class:

31 (-2 size, +23 natural), touch 8, flat-footed 31

34 (-2 size, +26 natural), touch 8, flat-footed 34

37 (-2 size, +29 natural), touch 8, flat-footed 37

Base Attack/Grapple:

+24/+41

+27/+45

+30/+49

Attack:

Bite +32 (2d8+9) melee

Bite +36 (2d8+10) melee

Bite +40 (2d8+11) melee

Full Attack:

Bite +32 (2d8+9) melee, 2 Claws +32 (2d6+4) melee, 2 Wings +31 (1d8+4) melee, Tail Slap +31 (2d6+13) melee

Bite +36 (2d8+10) melee, 2 Claws +36 (2d6+5) melee, 2 Wings +35 (1d8+5) melee, Tail Slap +35 (2d6+15) melee

Bite +40 (2d8+11) melee, 2 Claws +40 (2d6+5) melee, 2 Wings +39 (1d8+5) melee, Tail Slap +39 (2d6+16) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 14d6, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 27)

Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 16d6, DC 29), crush 2d8+15 (DC 29), frightful presence (DC 29)

Breath weapon (50 ft. cone of repulsion gas or 100 ft. line of lightning 18d6, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 31)

Special Qualities:

Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 23, spells (caster level 9th), water breathing

Alternate form, blindsense 60 ft., create food and water, damage reduction 10/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 25, spells (caster level 11th), water breathing

Alternate form, blindsense 60 ft., create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 26, spells (caster level 13th), water breathing

Saves:

Fort +19, Ref +14, Will +19

Fort +21, Ref +15, Will +21

Fort +23, Ref +17, Will +23

Abilities:

Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22

Str 33, Dex 10, Con 23, Int 22, Wis 23, Cha 22

Skills:

Concentration +24, Diplomacy +24, Disguise +24, Escape Artist +19, Intimidate +24, Knowledge (any 2) +32, Listen +34, Search +32, Sense Motive +24, Spot +34, Survival +24, Swim +28, Use Magic Device +24

Concentration +30, Diplomacy +30, Disguise +30, Escape Artist +24, Intimidate +30, Knowledge (any 2) +36, Listen +38, Search +36, Sense Motive +30, Spot +38, Survival +29, Swim +33, Use Magic Device +30

Concentration +32, Diplomacy +32, Disguise +32, Escape Artist +26, Intimidate +32, Knowledge (any 2) +39, Listen +41, Search +39, Sense Motive +32, Spot +41, Survival +32, Swim +37, Use Magic Device +32

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Temperate hills

Temperate hills

Temperate hills

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

17

19

20

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

25-26 HD (Huge)

28-29 HD (Huge)

31-32 HD (Huge)

Level Adjustment:

-

-

-

Bronze Dragon, Ancient

Bronze Dragon, Wyrm

Bronze Dragon, Great wyrm

Gargantuan Dragon (Water)

Gargantuan Dragon (Water)

Gargantuan Dragon (Water)

Hit Dice:

33d12+231 (445 hp)

36d12+288 (522 hp)

39d12+312 (565 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 200 ft. (clumsy), swim 60 ft.

40 ft., fly 200 ft. (clumsy), swim 60 ft.

40 ft., fly 200 ft. (clumsy), swim 60 ft.

Armor Class:

38 (-4 size, +32 natural), touch 6, flat-footed 38

41 (-4 size, +35 natural), touch 6, flat-footed 41

44 (-4 size, +38 natural), touch 6, flat-footed 44

Base Attack/Grapple:

+33/+57

+36/+61

+39/+65

Attack:

Bite +42 (4d6+12) melee

Bite +46 (4d6+13) melee

Bite +50 (4d6+14) melee

Full Attack:

Bite +42 (4d6+12) melee, 2 Claws +42 (2d8+6) melee, 2 Wings +41 (2d6+6) melee, Tail Slap +41 (2d8+18) melee

Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee

Bite +50 (4d6+14) melee, 2 Claws +50 (2d8+7) melee, 2 Wings +49 (2d6+7) melee, Tail Slap +49 (2d8+21) melee

Space/Reach:

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 20d6, DC 33), crush 4d6+18 (DC 33), frightful presence (DC 33), tail sweep 2d6+18 (DC 33)

Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 36), tail sweep 2d6+19 (DC 36)

Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 24d6, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37)

Special Qualities:

Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 15/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 28, spells (caster level 15th), water breathing

Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 29, spells (caster level 17th), water breathing

Alternate form, blindsense 60 ft., control water, control weather, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 31, spells (caster level 19th), water breathing

Saves:

Fort +25, Ref +18, Will +25

Fort +28, Ref +20, Will +28

Fort +29, Ref +21, Will +29

Abilities:

Str 35, Dex 10, Con 25, Int 24, Wis 25, Cha 24

Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26

Str 39, Dex 10, Con 27, Int 26, Wis 27, Cha 26

Skills:

Concentration +39, Diplomacy +39, Disguise +39, Escape Artist +32, Intimidate +39, Knowledge (any 3) +43, Listen +45, Search +43, Sense Motive +39, Spot +45, Survival +38, Swim +43, Use Magic Device +39

Concentration +46, Diplomacy +46, Disguise +46, Escape Artist +38, Intimidate +46, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +46, Spot +49, Survival +46, Swim +51, Use Magic Device +46

Concentration +49, Diplomacy +49, Disguise +49, Escape Artist +41, Intimidate +49, Knowledge (any 3) +50, Listen +52, Search +50, Sense Motive +49, Spot +52, Survival +48, Swim +55, Use Magic Device +49

Feats:

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Temperate hills

Temperate hills

Temperate hills

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

22

23

25

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

34-35 HD (Gargantuan)

37-38 HD (Gargantuan)

40+ HD (Gargantuan)

Level Adjustment:

-

-

-

Dragon (Water)

Environment: Temperate hills

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD

Level Adjustment: Wyrmling +4; very young +4; young +6; others -

Bronze Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

S

6d12+6 (45)

13

10

13

14

15

14

+6/+3

+8

+6

+5

+7

2d6 (14)

-

Very young

M

9d12+18 (76)

15

10

15

14

15

14

+9/+11

+11

+8

+6

+8

4d6 (16)

-

Young

M

12d12+24 (102)

17

10

15

16

17

16

+12/+15

+15

+10

+8

+11

6d6 (18)

-

Juvenile

L

15d12+45 (142)

19

10

17

18

19

18

+15/+23

+18

+12

+9

+13

8d6 (20)

-

Young adult

L

18d12+72 (189)

23

10

19

18

19

18

+18/+28

+23

+15

+11

+15

10d6 (23)

23

Adult

H

21d12+105 (241)

27

10

21

20

21

20

+21/+37

+27

+17

+12

+17

12d6 (25)

25

Mature adult

H

24d12+120 (276)

29

10

21

20

21

20

+24/+41

+31

+19

+14

+19

14d6 (27)

27

Old

H

27d12+162 (337)

31

10

23

22

23

22

+27/+45

+35

+21

+15

+21

16d6 (29)

29

Very old

H

30d12+180 (375)

33

10

23

22

23

22

+30/+49

+39

+23

+17

+23

18d6 (31)

31

Ancient

G

33d12+231 (445)

35

10

25

24

25

24

+33/+57

+41

+25

+18

+25

20d6 (33)

33

Wyrm

G

36d12+288 (522)

37

10

27

26

27

26

+36/+61

+45

+28

+20

+28

22d6 (36)

36

Great wyrm

G

39d12+312 (565)

39

10

27

26

27

26

+39/+65

+49

+29

+21

+29

24d6 (37)

37

Bronze Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

40 ft., fly 100 ft. (average), swim 60 ft.

+0

16 (+1 size, +5 natural), touch 11, flat-footed 16

Immunity to electricity, water breathing, speak with animals

-

-

Very young

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

18 (+8 natural), touch 10, flat-footed 18

-

-

Young

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

21 (+11 natural), touch 10, flat-footed 21

Alternate form

1st

-

Juvenile

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

23 (-1 size, +14 natural), touch 9, flat-footed 23

3rd

-

Young adult

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

26 (-1 size, +17 natural), touch 9, flat-footed 26

Damage reduction 5/magic

5th

20

Adult

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

28 (-2 size, +20 natural), touch 8, flat-footed 28

Create food and water, fog cloud

7th

22

Mature adult

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

31 (-2 size, +23 natural), touch 8, flat-footed 31

Damage reduction 10/magic

9th

23

Old

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

34 (-2 size, +26 natural), touch 8, flat-footed 34

Detect thoughts

11th

25

Very old

40 ft., fly 150 ft. (poor), swim 60 ft.

+0

37 (-2 size, +29 natural), touch 8, flat-footed 37

Damage reduction 15/magic

13th

26

Ancient

40 ft., fly 200 ft. (clumsy), swim 60 ft.

+0

38 (-4 size, +32 natural), touch 6, flat-footed 38

Control water

15th

28

Wyrm

40 ft., fly 200 ft. (clumsy), swim 60 ft.

+0

41 (-4 size, +35 natural), touch 6, flat-footed 41

Damage reduction 20/magic

17th

29

Great wyrm

40 ft., fly 200 ft. (clumsy), swim 60 ft.

+0

44 (-4 size, +38 natural), touch 6, flat-footed 44

Control weather

19th

31

*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Combat

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).

Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.

Copper Dragon

Copper Dragon, Wyrmling

Copper Dragon, Very young

Copper Dragon, Young

Tiny Dragon (Earth)

Small Dragon (Earth)

Medium Dragon (Earth)

Hit Dice:

5d12+5 (37 hp)

8d12+8 (60 hp)

11d12+22 (93 hp)

Initiative:

+0

+4

+4

Speed:

40 ft., fly 100 ft. (average)

40 ft., fly 100 ft. (average)

40 ft., fly 150 ft. (poor)

Armor Class:

16 (+2 size, +4 natural), touch 12, flat-footed 16

18 (+1 size, +7 natural), touch 11, flat-footed 18

20 (+10 natural), touch 10, flat-footed 20

Base Attack/Grapple:

+5/-3

+8/+5

+11/+13

Attack:

Bite +7 (1d4) melee

Bite +10 (1d6+1) melee

Bite +14 (1d8+2) melee

Full Attack:

Bite +7 (1d4) melee, 2 Claws +7 (1d3) melee

Bite +10 (1d6+1) melee, 2 Claws +10 (1d4) melee

Bite +14 (1d8+2) melee, 2 Claws +13 (1d6+1) melee, 2 Wings +13 (1d4+1) melee

Space/Reach:

2-1/2 ft./0 ft. (5 ft. with bite)

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Breath weapon (15 ft. cone of slow gas or 30 ft. line of acid 2d4, DC 13)

Breath weapon (20 ft. cone of slow gas or 40 ft. line of acid 4d4, DC 15)

Breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 6d4, DC 17)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spider climb

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spider climb

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), spider climb

Saves:

Fort +5, Ref +4, Will +5

Fort +7, Ref +6, Will +7

Fort +9, Ref +7, Will +9

Abilities:

Str 11, Dex 10, Con 13, Int 12, Wis 13, Cha 12

Str 13, Dex 10, Con 13, Int 12, Wis 13, Cha 12

Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Skills:

Bluff +4, Concentration +4, Diplomacy +4, Escape Artist +3, Hide +10, Intimidate +4, Jump +2, Knowledge (any 1) +8, Listen +11, Search +9, Sense Motive +4, Spot +11, Use Magic Device +4

Bluff +5, Concentration +5, Diplomacy +5, Escape Artist +4, Hide +7, Intimidate +5, Jump +4, Knowledge (any 1) +11, Listen +14, Search +12, Sense Motive +5, Spot +14, Use Magic Device +5

Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +6, Hide +6, Intimidate +8, Jump +8, Knowledge (any 2) +16, Listen +18, Search +16, Sense Motive +8, Spot +18, Use Magic Device +8

Feats:

Alertness, Hover

Alertness, Hover, Improved Initiative

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Environment:

Warm hills

Warm hills

Warm hills

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

3

5

7

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic good

Always chaotic good

Always chaotic good

Advancement:

6-7 HD (Tiny)

9-10 HD (Small)

12-13 HD (Medium)

Level Adjustment:

+2

+3

+4

Copper Dragon, Juvenile

Copper Dragon, Young adult

Copper Dragon, Adult

Medium Dragon (Earth)

Large Dragon (Earth)

Large Dragon (Earth)

Hit Dice:

14d12+28 (119 hp)

17d12+51 (161 hp)

20d12+80 (210 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

Armor Class:

23 (+13 natural), touch 10, flat-footed 23

25 (-1 size, +16 natural), touch 9, flat-footed 25

28 (-1 size, +19 natural), touch 9, flat-footed 28

Base Attack/Grapple:

+14/+17

+17/+25

+20/+30

Attack:

Bite +18 (1d8+3) melee

Bite +21 (2d6+4) melee

Bite +26 (2d6+6) melee

Full Attack:

Bite +18 (1d8+3) melee, 2 Claws +18 (1d6+1) melee, 2 Wings +17 (1d4+1) melee

Bite +21 (2d6+4) melee, 2 Claws +21 (1d8+2) melee, 2 Wings +20 (1d6+2) melee, Tail Slap +20 (1d8+6) melee

Bite +26 (2d6+6) melee, 2 Claws +26 (1d8+3) melee, 2 Wings +25 (1d6+3) melee, Tail Slap +25 (1d8+9) melee

Space/Reach:

5 ft./5 ft.

10 ft./5 ft. (10 ft. with bite)

10 ft./5 ft. (10 ft. with bite)

Special Attacks:

Breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 8d4, DC 19)

Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 10d4, DC 21), frightful presence (DC 21)

Breath weapon (40 ft. cone of slow gas or 80 ft. line of acid 12d4, DC 24), frightful presence (DC 23)

Special Qualities:

Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), spider climb

Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 19, spells (caster level 5th), spider climb

Blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 7th), spider climb, stone shape

Saves:

Fort +11, Ref +9, Will +11

Fort +13, Ref +10, Will +13

Fort +16, Ref +12, Will +15

Abilities:

Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Str 19, Dex 10, Con 17, Int 16, Wis 17, Cha 16

Str 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16

Skills:

Bluff +9, Concentration +10, Diplomacy +9, Escape Artist +7, Hide +7, Intimidate +10, Jump +10, Knowledge (any 2) +19, Listen +21, Search +19, Sense Motive +9, Spot +21, Use Magic Device +9

Bluff +13, Concentration +14, Diplomacy +13, Escape Artist +10, Hide +6, Intimidate +14, Jump +14, Knowledge (any 2) +23, Listen +25, Search +23, Sense Motive +14, Spot +25, Use Magic Device +13

Bluff +15, Concentration +16, Diplomacy +15, Escape Artist +12, Hide +8, Intimidate +15, Jump +18, Knowledge (any 2) +26, Listen +28, Search +26, Sense Motive +15, Spot +28, Use Magic Device +15

Feats:

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Warm hills

Warm hills

Warm hills

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

9

11

14

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic good

Always chaotic good

Always chaotic good

Advancement:

15-16 HD (Medium)

18-19 HD (Large)

21-22 HD (Large)

Level Adjustment:

+4

-

-

Copper Dragon, Mature adult

Copper Dragon, Old

Copper Dragon, Very old

Huge Dragon (Earth)

Huge Dragon (Earth)

Huge Dragon (Earth)

Hit Dice:

23d12+115 (264 hp)

26d12+130 (299 hp)

29d12+174 (362 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

Armor Class:

30 (-2 size, +22 natural), touch 8, flat-footed 30

33 (-2 size, +25 natural), touch 8, flat-footed 33

36 (-2 size, +28 natural), touch 8, flat-footed 36

Base Attack/Grapple:

+23/+39

+26/+43

+29/+47

Attack:

Bite +30 (2d8+8) melee

Bite +34 (2d8+9) melee

Bite +38 (2d8+10) melee

Full Attack:

Bite +30 (2d8+8) melee, 2 Claws +30 (2d6+4) melee, 2 Wings +29 (1d8+4) melee, Tail Slap +29 (2d6+12) melee

Bite +34 (2d8+9) melee, 2 Claws +34 (2d6+4) melee, 2 Wings +33 (1d8+4) melee, Tail Slap +33 (2d6+13) melee

Bite +38 (2d8+10) melee, 2 Claws +38 (2d6+5) melee, 2 Wings +37 (1d8+5) melee, Tail Slap +37 (2d6+15) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 14d4, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 25)

Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 16d4, DC 28), crush 2d8+13 (DC 28), frightful presence (DC 27)

Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 18d4, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 29)

Special Qualities:

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 23, spells (caster level 9th), spider climb, stone shape

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 25, spells (caster level 11th), spider climb, stone shape, transmute rock to mud/mud to rock

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 26, spells (caster level 13th), spider climb, stone shape, transmute rock to mud/mud to rock

Saves:

Fort +18, Ref +13, Will +17

Fort +20, Ref +15, Will +19

Fort +22, Ref +16, Will +21

Abilities:

Str 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18

Str 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18

Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Skills:

Bluff +20, Concentration +21, Diplomacy +20, Escape Artist +16, Hide +8, Intimidate +20, Jump +23, Knowledge (any 2) +30, Listen +32, Search +30, Sense Motive +20, Spot +32, Use Magic Device +20

Bluff +21, Concentration +23, Diplomacy +22, Escape Artist +18, Hide +9, Intimidate +22, Jump +26, Knowledge (any 2) +33, Listen +35, Search +33, Sense Motive +22, Spot +35, Use Magic Device +22

Bluff +27, Concentration +29, Diplomacy +27, Escape Artist +22, Hide +14, Intimidate +28, Jump +32, Knowledge (any 2) +37, Listen +39, Search +37, Sense Motive +28, Spot +39, Use Magic Device +27

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Warm hills

Warm hills

Warm hills

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

16

19

20

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic good

Always chaotic good

Always chaotic good

Advancement:

24-25 HD (Huge)

27-28 HD (Huge)

30-31 HD (Huge)

Level Adjustment:

-

-

-

Copper Dragon, Ancient

Copper Dragon, Wyrm

Copper Dragon, Great wyrm

Huge Dragon (Earth)

Gargantuan Dragon (Earth)

Gargantuan Dragon (Earth)

Hit Dice:

32d12+192 (400 hp)

35d12+245 (472 hp)

38d12+304 (551 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor)

40 ft., fly 200 ft. (clumsy)

40 ft., fly 200 ft. (clumsy)

Armor Class:

39 (-2 size, +31 natural), touch 8, flat-footed 39

40 (-4 size, +34 natural), touch 6, flat-footed 40

43 (-4 size, +37 natural), touch 6, flat-footed 43

Base Attack/Grapple:

+32/+51

+35/+59

+38/+63

Attack:

Bite +42 (2d8+11) melee

Bite +44 (4d6+12) melee

Bite +48 (4d6+13) melee

Full Attack:

Bite +42 (2d8+11) melee, 2 Claws +42 (2d6+5) melee, 2 Wings +41 (1d8+5) melee, Tail Slap +41 (2d6+16) melee

Bite +44 (4d6+12) melee, 2 Claws +44 (2d8+6) melee, 2 Wings +43 (2d6+6) melee, Tail Slap +43 (2d8+18) melee

Bite +48 (4d6+13) melee, 2 Claws +48 (2d8+6) melee, 2 Wings +47 (2d6+6) melee, Tail Slap +47 (2d8+19) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of slow gas or 100 ft. line of acid 20d4, DC 32), crush 2d8+16 (DC 32), frightful presence (DC 31)

Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 22d4, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 33), tail sweep 2d6+18 (DC 34)

Breath weapon (60 ft. cone of slow gas or 120 ft. line of acid 24d4, DC 37), crush 4d6+19 (DC 37), frightful presence (DC 35), tail sweep 2d6+19 (DC 37)

Special Qualities:

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 28, spells (caster level 15th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone

Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spell resistance 29, spells (caster level 17th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone

Blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, move earth, spell resistance 31, spells (caster level 19th), spider climb, stone shape, transmute rock to mud/mud to rock, wall of stone

Saves:

Fort +24, Ref +18, Will +23

Fort +26, Ref +19, Will +25

Fort +29, Ref +21, Will +27

Abilities:

Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Str 35, Dex 10, Con 25, Int 22, Wis 23, Cha 22

Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22

Skills:

Bluff +29, Concentration +31, Diplomacy +30, Escape Artist +24, Hide +16, Intimidate +30, Jump +35, Knowledge (any 2) +40, Listen +42, Search +40, Sense Motive +30, Spot +42, Use Magic Device +29

Bluff +36, Concentration +37, Diplomacy +36, Escape Artist +30, Hide +18, Intimidate +36, Jump +42, Knowledge (any 2) +44, Listen +46, Search +44, Sense Motive +36, Spot +46, Use Magic Device +36

Bluff +38, Concentration +41, Diplomacy +38, Escape Artist +32, Hide +20, Intimidate +39, Jump +45, Knowledge (any 2) +47, Listen +49, Search +47, Sense Motive +39, Spot +49, Use Magic Device +38

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Warm hills

Warm hills

Warm hills

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

22

23

25

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always chaotic good

Always chaotic good

Always chaotic good

Advancement:

33-34 HD (Huge)

36-37 HD (Gargantuan)

39+ HD (Gargantuan)

Level Adjustment:

-

-

-

Dragon (Earth)

Environment: Warm hills

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25

Treasure: Triple standard

Alignment: Always chaotic good

Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD

Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -

Copper Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

T

5d12+5 (37)

11

10

13

12

13

12

+5/-3

+7

+5

+4

+5

2d4 (13)

-

Very young

S

8d12+8 (60)

13

10

13

12

13

12

+8/+5

+10

+7

+6

+7

4d4 (15)

-

Young

M

11d12+22 (93)

15

10

15

14

15

14

+11/+13

+13

+9

+7

+9

6d4 (17)

-

Juvenile

M

14d12+28 (119)

17

10

15

14

15

14

+14/+17

+17

+11

+9

+11

8d4 (19)

-

Young adult

L

17d12+51 (161)

19

10

17

16

17

16

+17/+25

+20

+13

+10

+13

10d4 (21)

21

Adult

L

20d12+80 (210)

23

10

19

16

17

16

+20/+30

+25

+16

+12

+15

12d4 (24)

23

Mature adult

H

23d12+115 (264)

27

10

21

18

19

18

+23/+39

+29

+18

+13

+17

14d4 (26)

25

Old

H

26d12+130 (299)

29

10

21

18

19

18

+26/+43

+33

+20

+15

+19

16d4 (28)

27

Very old

H

29d12+174 (362)

31

10

23

20

21

20

+29/+47

+37

+22

+16

+21

18d4 (30)

29

Ancient

H

32d12+192 (400)

33

10

23

20

21

20

+32/+51

+41

+24

+18

+23

20d4 (32)

31

Wyrm

G

35d12+245 (472)

35

10

25

22

23

22

+35/+59

+43

+26

+19

+25

22d4 (34)

33

Great wyrm

G

38d12+304 (551)

37

10

27

22

23

22

+38/+63

+47

+29

+21

+27

24d4 (37)

35

Copper Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

40 ft., fly 100 ft. (average)

+0

16 (+2 size, +4 natural), touch 12, flat-footed 16

Immunity to acid, spider climb

-

-

Very young

40 ft., fly 100 ft. (average)

+0

18 (+1 size, +7 natural), touch 11, flat-footed 18

-

-

Young

40 ft., fly 150 ft. (poor)

+0

20 (+10 natural), touch 10, flat-footed 20

1st

-

Juvenile

40 ft., fly 150 ft. (poor)

+0

23 (+13 natural), touch 10, flat-footed 23

3rd

-

Young adult

40 ft., fly 150 ft. (poor)

+0

25 (-1 size, +16 natural), touch 9, flat-footed 25

Damage reduction 5/magic

5th

19

Adult

40 ft., fly 150 ft. (poor)

+0

28 (-1 size, +19 natural), touch 9, flat-footed 28

Stone shape

7th

21

Mature adult

40 ft., fly 150 ft. (poor)

+0

30 (-2 size, +22 natural), touch 8, flat-footed 30

Damage reduction 10/magic

9th

23

Old

40 ft., fly 150 ft. (poor)

+0

33 (-2 size, +25 natural), touch 8, flat-footed 33

Transmute rock to mud/mud to rock

11th

25

Very old

40 ft., fly 150 ft. (poor)

+0

36 (-2 size, +28 natural), touch 8, flat-footed 36

Damage reduction 15/magic

13th

26

Ancient

40 ft., fly 150 ft. (poor)

+0

39 (-2 size, +31 natural), touch 8, flat-footed 39

Wall of stone

15th

28

Wyrm

40 ft., fly 200 ft. (clumsy)

+0

40 (-4 size, +34 natural), touch 6, flat-footed 40

Damage reduction 20/magic

17th

29

Great wyrm

40 ft., fly 200 ft. (clumsy)

+0

43 (-4 size, +37 natural), touch 6, flat-footed 43

Move earth

19th

31

*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon's scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons' scales pick up a green tint. A copper dragon's pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

Combat

A copper dragon appreciates wit and usually doesn't harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn't laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.

Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.

Spell-Like Abilities: 2/day-stone shape (adult or older); 1/day-transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).

Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.

Gold Dragon

Gold Dragon, Wyrmling

Gold Dragon, Very young

Gold Dragon, Young

Medium Dragon (Fire)

Large Dragon (Fire)

Large Dragon (Fire)

Hit Dice:

8d12+16 (68 hp)

11d12+33 (104 hp)

14d12+42 (133 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 200 ft. (poor), swim 60 ft.

60 ft., fly 200 ft. (poor), swim 60 ft.

60 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class:

17 (+7 natural), touch 10, flat-footed 17

19 (-1 size, +10 natural), touch 9, flat-footed 19

22 (-1 size, +13 natural), touch 9, flat-footed 22

Base Attack/Grapple:

+8/+11

+11/+20

+14/+25

Attack:

Bite +11 (1d8+3) melee

Bite +16 (2d6+5) melee

Bite +21 (2d6+7) melee

Full Attack:

Bite +11 (1d8+3) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee

Bite +16 (2d6+5) melee, 2 Claws +15 (1d8+2) melee, 2 Wings +15 (1d6+2) melee, Tail Slap +15 (1d8+7) melee

Bite +21 (2d6+7) melee, 2 Claws +21 (1d8+3) melee, 2 Wings +20 (1d6+3) melee, Tail Slap +20 (1d8+10) melee

Space/Reach:

5 ft./5 ft.

10 ft./5 ft. (10 ft. with bite)

10 ft./5 ft. (10 ft. with bite)

Special Attacks:

Breath weapon (30 ft. cone of weakening gas or 30 ft. cone of fire 2d10, DC 16)

Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 4d10, DC 18)

Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 6d10, DC 20)

Special Qualities:

Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing

Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing

1st, alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing

Saves:

Fort +8, Ref +6, Will +8

Fort +10, Ref +7, Will +10

Fort +12, Ref +9, Will +12

Abilities:

Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Str 21, Dex 10, Con 17, Int 16, Wis 17, Cha 16

Str 25, Dex 10, Con 17, Int 16, Wis 17, Cha 16

Skills:

Concentration +7, Diplomacy +7, Disguise +7, Escape Artist +5, Heal +6, Intimidate +7, Knowledge (any 2) +13, Listen +15, Search +13, Sense Motive +7, Spot +15, Swim +7, Use Magic Device +7

Concentration +11, Diplomacy +10, Disguise +10, Escape Artist +7, Heal +10, Intimidate +11, Knowledge (any 2) +17, Listen +19, Search +17, Sense Motive +10, Spot +19, Swim +12, Use Magic Device +10

Concentration +12, Diplomacy +12, Disguise +12, Escape Artist +9, Heal +12, Intimidate +12, Knowledge (any 2) +20, Listen +22, Search +20, Sense Motive +12, Spot +22, Swim +15, Use Magic Device +12

Feats:

Alertness, Hover, Improved Initiative

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Warm plains

Warm plains

Warm plains

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

5

7

9

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

9-10 HD (Medium)

12-13 HD (Large)

15-16 HD (Large)

Level Adjustment:

+4

+5

+6

Gold Dragon, Juvenile

Gold Dragon, Young adult

Gold Dragon, Adult

Large Dragon (Fire)

Huge Dragon (Fire)

Huge Dragon (Fire)

Hit Dice:

17d12+68 (178 hp)

20d12+100 (230 hp)

23d12+115 (264 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 200 ft. (poor), swim 60 ft.

60 ft., fly 200 ft. (poor), swim 60 ft.

60 ft., fly 200 ft. (poor), swim 60 ft.

Armor Class:

25 (-1 size, +16 natural), touch 9, flat-footed 25

27 (-2 size, +19 natural), touch 8, flat-footed 27

30 (-2 size, +22 natural), touch 8, flat-footed 30

Base Attack/Grapple:

+17/+30

+20/+38

+23/+42

Attack:

Bite +26 (2d6+9) melee

Bite +29 (2d8+10) melee

Bite +33 (2d8+11) melee

Full Attack:

Bite +26 (2d6+9) melee, 2 Claws +26 (1d8+4) melee, 2 Wings +25 (1d6+4) melee, Tail Slap +25 (1d8+13) melee

Bite +29 (2d8+10) melee, 2 Claws +29 (2d6+5) melee, 2 Wings +28 (1d8+5) melee, Tail Slap +28 (2d6+15) melee

Bite +33 (2d8+11) melee, 2 Claws +33 (2d6+5) melee, 2 Wings +32 (1d8+5) melee, Tail Slap +32 (2d6+16) melee

Space/Reach:

10 ft./5 ft. (10 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (40 ft. cone of weakening gas or 40 ft. cone of fire 8d10, DC 22)

Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 10d10, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24)

Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 12d10, DC 26), crush 2d8+16 (DC 26), frightful presence (DC 26)

Special Qualities:

1st, alternate form, bless, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), vulnerability to cold, water breathing

1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, spell resistance 21, spells (caster level 5th), vulnerability to cold, water breathing

1st, alternate form, bless, blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 23, spells (caster level 7th), vulnerability to cold, water breathing

Saves:

Fort +14, Ref +10, Will +14

Fort +17, Ref +12, Will +16

Fort +18, Ref +13, Will +18

Abilities:

Str 29, Dex 10, Con 19, Int 18, Wis 19, Cha 18

Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18

Str 33, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Skills:

Concentration +17, Diplomacy +16, Disguise +16, Escape Artist +12, Heal +16, Intimidate +16, Knowledge (any 2) +24, Listen +26, Search +24, Sense Motive +16, Spot +26, Swim +21, Use Magic Device +16

Concentration +19, Diplomacy +18, Disguise +18, Escape Artist +14, Heal +18, Intimidate +18, Knowledge (any 2) +27, Listen +29, Search +27, Sense Motive +18, Spot +29, Swim +24, Use Magic Device +18

Concentration +24, Diplomacy +23, Disguise +23, Escape Artist +18, Heal +23, Intimidate +23, Knowledge (any 2) +31, Listen +33, Search +31, Sense Motive +23, Spot +33, Swim +29, Use Magic Device +23

Feats:

Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Warm plains

Warm plains

Warm plains

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

11

14

16

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

18-19 HD (Large)

21-22 HD (Huge)

24-25 HD (Huge)

Level Adjustment:

-

-

-

Gold Dragon, Mature adult

Gold Dragon, Old

Gold Dragon, Very old

Huge Dragon (Fire)

Gargantuan Dragon (Fire)

Gargantuan Dragon (Fire)

Hit Dice:

26d12+156 (325 hp)

29d12+203 (391 hp)

32d12+256 (464 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 200 ft. (poor), swim 60 ft.

60 ft., fly 250 ft. (clumsy), swim 60 ft.

60 ft., fly 250 ft. (clumsy), swim 60 ft.

Armor Class:

33 (-2 size, +25 natural), touch 8, flat-footed 33

34 (-4 size, +28 natural), touch 6, flat-footed 34

37 (-4 size, +31 natural), touch 6, flat-footed 37

Base Attack/Grapple:

+26/+46

+29/+55

+32/+59

Attack:

Bite +37 (2d8+12) melee

Bite +40 (4d6+14) melee

Bite +44 (4d6+15) melee

Full Attack:

Bite +37 (2d8+12) melee, 2 Claws +37 (2d6+6) melee, 2 Wings +36 (1d8+6) melee, Tail Slap +36 (2d6+18) melee

Bite +40 (4d6+14) melee, 2 Claws +40 (2d8+7) melee, 2 Wings +39 (2d6+7) melee, Tail Slap +39 (2d8+21) melee

Bite +44 (4d6+15) melee, 2 Claws +44 (2d8+7) melee, 2 Wings +43 (2d6+7) melee, Tail Slap +43 (2d8+22) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of weakening gas or 50 ft. cone of fire 14d10, DC 29), crush 2d8+18 (DC 29), frightful presence (DC 28)

Breath weapon (60 ft. cone of weakening gas or 60 ft. cone of fire 16d10, DC 31), crush 4d6+21 (DC 31), frightful presence (DC 31), tail sweep 2d6+21 (DC 31)

Breath weapon (60 ft. cone of weakening gas or 60 ft. cone of fire 18d10, DC 34), crush 4d6+22 (DC 34), frightful presence (DC 34), tail sweep 2d6+22 (DC 34)

Special Qualities:

1st, alternate form, bless, blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 25, spells (caster level 9th), vulnerability to cold, water breathing

1st, alternate form, bless, blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 27, spells (caster level 11th), vulnerability to cold, water breathing

1st, alternate form, bless, blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 28, spells (caster level 13th), vulnerability to cold, water breathing

Saves:

Fort +21, Ref +15, Will +20

Fort +23, Ref +16, Will +23

Fort +26, Ref +18, Will +26

Abilities:

Str 35, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Str 39, Dex 10, Con 25, Int 24, Wis 25, Cha 24

Str 41, Dex 10, Con 27, Int 26, Wis 27, Cha 26

Skills:

Concentration +27, Diplomacy +25, Disguise +25, Escape Artist +20, Heal +25, Intimidate +26, Knowledge (any 2) +34, Listen +36, Search +34, Sense Motive +25, Spot +36, Swim +32, Use Magic Device +25

Concentration +36, Diplomacy +35, Disguise +35, Escape Artist +28, Heal +35, Intimidate +35, Knowledge (any 3) +39, Listen +41, Search +39, Sense Motive +35, Spot +41, Swim +42, Use Magic Device +35

Concentration +42, Diplomacy +42, Disguise +42, Escape Artist +34, Heal +42, Intimidate +42, Knowledge (any 3) +43, Listen +45, Search +43, Sense Motive +42, Spot +45, Swim +49, Use Magic Device +42

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Warm plains

Warm plains

Warm plains

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

19

21

22

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

27-28 HD (Huge)

30-31 HD (Gargantuan)

33-34 HD (Gargantuan)

Level Adjustment:

-

-

-

Gold Dragon, Ancient

Gold Dragon, Wyrm

Gold Dragon, Great wyrm

Gargantuan Dragon (Fire)

Colossal Dragon (Fire)

Colossal Dragon (Fire)

Hit Dice:

35d12+315 (542 hp)

38d12+380 (627 hp)

41d12+451 (717 hp)

Initiative:

+4

+4

+4

Speed:

60 ft., fly 250 ft. (clumsy), swim 60 ft.

60 ft., fly 250 ft. (clumsy), swim 60 ft.

60 ft., fly 250 ft. (clumsy), swim 60 ft.

Armor Class:

40 (-4 size, +34 natural), touch 6, flat-footed 40

39 (-8 size, +37 natural), touch 2, flat-footed 39

42 (-8 size, +40 natural), touch 2, flat-footed 42

Base Attack/Grapple:

+35/+63

+38/+71

+41/+75

Attack:

Bite +48 (4d6+16) melee

Bite +48 (4d8+17) melee

Bite +52 (4d8+18) melee

Full Attack:

Bite +48 (4d6+16) melee, 2 Claws +48 (2d8+8) melee, 2 Wings +47 (2d6+8) melee, Tail Slap +47 (2d8+24) melee

Bite +48 (4d8+17) melee, 2 Claws +48 (4d6+8) melee, 2 Wings +47 (2d8+8) melee, Tail Slap +47 (4d6+25) melee

Bite +52 (4d8+18) melee, 2 Claws +52 (4d6+9) melee, 2 Wings +51 (2d8+9) melee, Tail Slap +51 (4d6+27) melee

Space/Reach:

20 ft./15 ft. (20 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

Special Attacks:

Breath weapon (60 ft. cone of weakening gas or 60 ft. cone of fire 20d10, DC 36), crush 4d6+24 (DC 36), frightful presence (DC 36), tail sweep 2d6+24 (DC 36)

Breath weapon (70 ft. cone of weakening gas or 70 ft. cone of fire 22d10, DC 39), crush 4d8+25 (DC 39), frightful presence (DC 39), tail sweep 2d8+25 (DC 39)

Breath weapon (70 ft. cone of weakening gas or 70 ft. cone of fire 24d10, DC 41), crush 4d8+27 (DC 41), frightful presence (DC 41), tail sweep 2d8+27 (DC 41)

Special Qualities:

1st, alternate form, bless, blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spells (caster level 30), sunburst 15th, vulnerability to cold, water breathing

1st, alternate form, bless, blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., detect gems, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 31, spells (caster level 17th), sunburst 15th, vulnerability to cold, water breathing

1st, alternate form, bless, blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., detect gems, foresight, geas/quest, immunity to fire, immunity to sleep and paralysis, keen senses, luck bonus, spell resistance 33, spells (caster level 19th), sunburst 15th, vulnerability to cold, water breathing

Saves:

Fort +28, Ref +19, Will +28

Fort +31, Ref +21, Will +31

Fort +33, Ref +22, Will +33

Abilities:

Str 43, Dex 10, Con 29, Int 28, Wis 29, Cha 28

Str 45, Dex 10, Con 31, Int 30, Wis 31, Cha 30

Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32

Skills:

Concentration +47, Diplomacy +47, Disguise +47, Escape Artist +38, Heal +47, Intimidate +47, Knowledge (any 4) +47, Listen +49, Search +47, Sense Motive +47, Spot +49, Swim +54, Use Magic Device +47

Concentration +51, Diplomacy +51, Disguise +51, Escape Artist +41, Heal +51, Intimidate +51, Knowledge (any 5) +51, Listen +53, Search +51, Sense Motive +51, Spot +53, Swim +58, Use Magic Device +51

Concentration +55, Diplomacy +55, Disguise +55, Escape Artist +44, Heal +55, Intimidate +55, Knowledge (any 6) +55, Listen +57, Search +55, Sense Motive +55, Spot +57, Swim +62, Use Magic Device +55

Feats:

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Warm plains

Warm plains

Warm plains

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

24

25

27

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

36-37 HD (Gargantuan)

39-40 HD (Colossal)

42+ HD (Colossal)

Level Adjustment:

-

-

-

Dragon (Fire)

Environment: Warm plains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 9-10 HD; very young 12-13 HD; young 15-16 HD; juvenile 18-19 HD; young adult 21-22 HD; adult 24-25 HD; mature adult 27-28 HD; old 30-31 HD; very old 33-34 HD; ancient 36-37 HD; wyrm 39-40 HD; great wyrm 42+ HD

Level Adjustment: Wyrmling +4; very young +5; young +6; others -

Gold Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

M

8d12+16 (68)

17

10

15

14

15

14

+8/+11

+11

+8

+6

+8

2d10 (16)

-

Very young

L

11d12+33 (104)

21

10

17

16

17

16

+11/+20

+15

+10

+7

+10

4d10 (18)

-

Young

L

14d12+42 (133)

25

10

17

16

17

16

+14/+25

+20

+12

+9

+12

6d10 (20)

-

Juvenile

L

17d12+68 (178)

29

10

19

18

19

18

+17/+30

+25

+14

+10

+14

8d10 (22)

-

Young adult

H

20d12+100 (230)

31

10

21

18

19

18

+20/+38

+28

+17

+12

+16

10d10 (25)

24

Adult

H

23d12+115 (264)

33

10

21

20

21

20

+23/+42

+32

+18

+13

+18

12d10 (26)

26

Mature adult

H

26d12+156 (325)

35

10

23

20

21

20

+26/+46

+36

+21

+15

+20

14d10 (29)

28

Old

G

29d12+203 (391)

39

10

25

24

25

24

+29/+55

+39

+23

+16

+23

16d10 (31)

31

Very old

G

32d12+256 (464)

41

10

27

26

27

26

+32/+59

+43

+26

+18

+26

18d10 (34)

34

Ancient

G

35d12+315 (542)

43

10

29

28

29

28

+35/+63

+47

+28

+19

+28

20d10 (36)

36

Wyrm

C

38d12+380 (627)

45

10

31

30

31

30

+38/+71

+47

+31

+21

+31

22d10 (39)

39

Great wyrm

C

41d12+451 (717)

47

10

33

32

33

32

+41/+75

+51

+33

+22

+33

24d10 (41)

41

Gold Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

60 ft., fly 200 ft. (poor), swim 60 ft.

+0

17 (+7 natural), touch 10, flat-footed 17

Alternate form, immunity to fire, vulnerability to cold, water breathing

-

-

Very young

60 ft., fly 200 ft. (poor), swim 60 ft.

+0

19 (-1 size, +10 natural), touch 9, flat-footed 19

-

-

Young

60 ft., fly 200 ft. (poor), swim 60 ft.

+0

22 (-1 size, +13 natural), touch 9, flat-footed 22

1st

-

Juvenile

60 ft., fly 200 ft. (poor), swim 60 ft.

+0

25 (-1 size, +16 natural), touch 9, flat-footed 25

Bless

3rd

-

Young adult

60 ft., fly 200 ft. (poor), swim 60 ft.

+0

27 (-2 size, +19 natural), touch 8, flat-footed 27

Damage reduction 5/magic

5th

21

Adult

60 ft., fly 200 ft. (poor), swim 60 ft.

+0

30 (-2 size, +22 natural), touch 8, flat-footed 30

Luck bonus

7th

23

Mature adult

60 ft., fly 200 ft. (poor), swim 60 ft.

+0

33 (-2 size, +25 natural), touch 8, flat-footed 33

Damage reduction 10/magic

9th

25

Old

60 ft., fly 250 ft. (clumsy), swim 60 ft.

+0

34 (-4 size, +28 natural), touch 6, flat-footed 34

Geas/quest, detect gems

11th

27

Very old

60 ft., fly 250 ft. (clumsy), swim 60 ft.

+0

37 (-4 size, +31 natural), touch 6, flat-footed 37

Damage reduction 15/magic

13th

28

Ancient

60 ft., fly 250 ft. (clumsy), swim 60 ft.

+0

40 (-4 size, +34 natural), touch 6, flat-footed 40

sunburst 15th

30

Wyrm

60 ft., fly 250 ft. (clumsy), swim 60 ft.

+0

39 (-8 size, +37 natural), touch 2, flat-footed 39

Damage reduction 20/magic

17th

31

Great wyrm

60 ft., fly 250 ft. (clumsy), swim 60 ft.

+0

42 (-8 size, +40 natural), touch 2, flat-footed 42

Foresight

19th

33

*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

On hatching, a gold dragon's scales are dark yellow with golden metallic flecks.

The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons' faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Combat

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their Luck Bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill, delayed blast fireball, fire shield, globe of invulnerability, maze, sleep, slow, and stinking cloud.

Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.

Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).

Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.

Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.

Other Spell-Like Abilities: 3/day-bless (juvenile or older); 1/day-geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).

Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.

Silver Dragon

Silver Dragon, Wyrmling

Silver Dragon, Very young

Silver Dragon, Young

Small Dragon (Cold)

Medium Dragon (Cold)

Medium Dragon (Cold)

Hit Dice:

7d12+7 (52 hp)

10d12+20 (85 hp)

13d12+26 (110 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 100 ft. (average)

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

Armor Class:

17 (+1 size, +6 natural), touch 11, flat-footed 17

19 (+9 natural), touch 10, flat-footed 19

22 (+12 natural), touch 10, flat-footed 22

Base Attack/Grapple:

+7/+4

+10/+12

+13/+16

Attack:

Bite +9 (1d6+1) melee

Bite +13 (1d8+2) melee

Bite +17 (1d8+3) melee

Full Attack:

Bite +9 (1d6+1) melee, 2 Claws +9 (1d4) melee

Bite +13 (1d8+2) melee, 2 Claws +12 (1d6+1) melee, 2 Wings +12 (1d4+1) melee

Bite +17 (1d8+3) melee, 2 Claws +17 (1d6+1) melee, 2 Wings +16 (1d4+1) melee

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Breath weapon (20 ft. cone of paralyzing gas or 20 ft. cone of cold 2d8, DC 14)

Breath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of cold 4d8, DC 17)

Breath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of cold 6d8, DC 18)

Special Qualities:

Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, vulnerability to fire

Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, vulnerability to fire

Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to fire

Saves:

Fort +6, Ref +5, Will +7

Fort +9, Ref +7, Will +9

Fort +10, Ref +8, Will +11

Abilities:

Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14

Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16

Skills:

Bluff +6, Concentration +6, Diplomacy +6, Disguise +6, Escape Artist +4, Intimidate +7, Jump +5, Knowledge (any 2) +12, Listen +14, Search +12, Sense Motive +6, Spot +14, Use Magic Device +6

Bluff +7, Concentration +8, Diplomacy +8, Disguise +7, Escape Artist +6, Intimidate +8, Jump +7, Knowledge (any 2) +15, Listen +17, Search +15, Sense Motive +8, Spot +17, Use Magic Device +7

Bluff +11, Concentration +11, Diplomacy +11, Disguise +11, Escape Artist +8, Intimidate +12, Jump +11, Knowledge (any 2) +19, Listen +21, Search +19, Sense Motive +11, Spot +21, Use Magic Device +11

Feats:

Alertness, Hover, Improved Initiative

Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Temperate mountains

Temperate mountains

Temperate mountains

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Challenge Rating:

4

5

7

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

8-9 HD (Small)

11-12 HD (Medium)

14-15 HD (Medium)

Level Adjustment:

+4

+4

+5

Silver Dragon, Juvenile

Silver Dragon, Young adult

Silver Dragon, Adult

Large Dragon (Cold)

Large Dragon (Cold)

Huge Dragon (Cold)

Hit Dice:

16d12+48 (152 hp)

19d12+76 (199 hp)

22d12+110 (253 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

Armor Class:

24 (-1 size, +15 natural), touch 9, flat-footed 24

27 (-1 size, +18 natural), touch 9, flat-footed 27

29 (-2 size, +21 natural), touch 8, flat-footed 29

Base Attack/Grapple:

+16/+24

+19/+29

+22/+38

Attack:

Bite +20 (2d6+4) melee

Bite +25 (2d6+6) melee

Bite +29 (2d8+8) melee

Full Attack:

Bite +20 (2d6+4) melee, 2 Claws +20 (1d8+2) melee, 2 Wings +19 (1d6+2) melee, Tail Slap +19 (1d8+6) melee

Bite +25 (2d6+6) melee, 2 Claws +25 (1d8+3) melee, 2 Wings +24 (1d6+3) melee, Tail Slap +24 (1d8+9) melee

Bite +29 (2d8+8) melee, 2 Claws +29 (2d6+4) melee, 2 Wings +28 (1d8+4) melee, Tail Slap +28 (2d6+12) melee

Space/Reach:

10 ft./5 ft. (10 ft. with bite)

10 ft./5 ft. (10 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (40 ft. cone of paralyzing gas or 40 ft. cone of cold 8d8, DC 21)

Breath weapon (40 ft. cone of paralyzing gas or 40 ft. cone of cold 10d8, DC 23), frightful presence (DC 23)

Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 12d8, DC 26), crush 2d8+12 (DC 26), frightful presence (DC 26)

Special Qualities:

Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., feather fall, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spells (caster level 3rd), vulnerability to fire

Alternate form, blindsense 60 ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., feather fall, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 20, spells (caster level 5th), vulnerability to fire

Alternate form, blindsense 60 ft., cloudwalking, damage reduction 5/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 22, spells (caster level 7th), vulnerability to fire

Saves:

Fort +13, Ref +10, Will +14

Fort +15, Ref +11, Will +15

Fort +18, Ref +13, Will +18

Abilities:

Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18

Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18

Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Skills:

Bluff +15, Concentration +15, Diplomacy +16, Disguise +15, Escape Artist +12, Intimidate +16, Jump +15, Knowledge (any 2) +23, Listen +25, Search +23, Sense Motive +16, Spot +25, Use Magic Device +15

Bluff +17, Concentration +18, Diplomacy +17, Disguise +17, Escape Artist +13, Intimidate +18, Jump +19, Knowledge (any 2) +26, Listen +28, Search +26, Sense Motive +18, Spot +28, Use Magic Device +17

Bluff +22, Concentration +23, Diplomacy +23, Disguise +22, Escape Artist +17, Intimidate +23, Jump +25, Knowledge (any 2) +30, Listen +32, Search +30, Sense Motive +23, Spot +32, Use Magic Device +22

Feats:

Alertness, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Environment:

Temperate mountains

Temperate mountains

Temperate mountains

Organization:

Solitary or clutch (2-5)

Solitary or clutch (2-5)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

10

13

15

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

17-18 HD (Large)

20-21 HD (Large)

23-24 HD (Huge)

Level Adjustment:

-

-

-

Silver Dragon, Mature adult

Silver Dragon, Old

Silver Dragon, Very old

Huge Dragon (Cold)

Huge Dragon (Cold)

Huge Dragon (Cold)

Hit Dice:

25d12+125 (287 hp)

28d12+168 (350 hp)

31d12+186 (387 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

40 ft., fly 150 ft. (poor)

Armor Class:

32 (-2 size, +24 natural), touch 8, flat-footed 32

35 (-2 size, +27 natural), touch 8, flat-footed 35

38 (-2 size, +30 natural), touch 8, flat-footed 38

Base Attack/Grapple:

+25/+42

+28/+46

+31/+50

Attack:

Bite +33 (2d8+9) melee

Bite +37 (2d8+10) melee

Bite +41 (2d8+11) melee

Full Attack:

Bite +33 (2d8+9) melee, 2 Claws +33 (2d6+4) melee, 2 Wings +32 (1d8+4) melee, Tail Slap +32 (2d6+13) melee

Bite +37 (2d8+10) melee, 2 Claws +37 (2d6+5) melee, 2 Wings +36 (1d8+5) melee, Tail Slap +36 (2d6+15) melee

Bite +41 (2d8+11) melee, 2 Claws +41 (2d6+5) melee, 2 Wings +40 (1d8+5) melee, Tail Slap +40 (2d6+16) melee

Space/Reach:

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

15 ft./10 ft. (15 ft. with bite)

Special Attacks:

Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 14d8, DC 27), crush 2d8+13 (DC 27), frightful presence (DC 27)

Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 16d8, DC 30), crush 2d8+15 (DC 30), frightful presence (DC 30)

Breath weapon (50 ft. cone of paralyzing gas or 50 ft. cone of cold 18d8, DC 31), crush 2d8+16 (DC 31), frightful presence (DC 32)

Special Qualities:

Alternate form, blindsense 60 ft., cloudwalking, damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 9th), vulnerability to fire

Alternate form, blindsense 60 ft., cloudwalking, control winds, damage reduction 10/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 26, spells (caster level 11th), vulnerability to fire

Alternate form, blindsense 60 ft., cloudwalking, control winds, damage reduction 15/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 27, spells (caster level 13th), vulnerability to fire

Saves:

Fort +19, Ref +14, Will +19

Fort +22, Ref +16, Will +22

Fort +23, Ref +17, Will +24

Abilities:

Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22

Str 33, Dex 10, Con 23, Int 24, Wis 25, Cha 24

Skills:

Bluff +24, Concentration +25, Diplomacy +25, Disguise +24, Escape Artist +20, Intimidate +25, Jump +28, Knowledge (any 2) +33, Listen +35, Search +33, Sense Motive +25, Spot +35, Use Magic Device +24

Bluff +30, Concentration +31, Diplomacy +31, Disguise +30, Escape Artist +24, Intimidate +31, Jump +34, Knowledge (any 2) +37, Listen +39, Search +37, Sense Motive +31, Spot +39, Use Magic Device +30

Bluff +37, Concentration +36, Diplomacy +37, Disguise +37, Escape Artist +30, Intimidate +37, Jump +41, Knowledge (any 3) +41, Listen +43, Search +41, Sense Motive +37, Spot +43, Use Magic Device +37

Feats:

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Temperate mountains

Temperate mountains

Temperate mountains

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

18

20

21

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

26-27 HD (Huge)

29-30 HD (Huge)

32-33 HD (Huge)

Level Adjustment:

-

-

-

Silver Dragon, Ancient

Silver Dragon, Wyrm

Silver Dragon, Great wyrm

Gargantuan Dragon (Cold)

Gargantuan Dragon (Cold)

Colossal Dragon (Cold)

Hit Dice:

34d12+238 (459 hp)

37d12+333 (573 hp)

40d12+400 (660 hp)

Initiative:

+4

+4

+4

Speed:

40 ft., fly 200 ft. (clumsy)

40 ft., fly 200 ft. (clumsy)

40 ft., fly 200 ft. (clumsy)

Armor Class:

39 (-4 size, +33 natural), touch 6, flat-footed 39

42 (-4 size, +36 natural), touch 6, flat-footed 42

41 (-8 size, +39 natural), touch 2, flat-footed 41

Base Attack/Grapple:

+34/+58

+37/+63

+40/+72

Attack:

Bite +43 (4d6+12) melee

Bite +48 (4d6+14) melee

Bite +49 (4d8+16) melee

Full Attack:

Bite +43 (4d6+12) melee, 2 Claws +43 (2d8+6) melee, 2 Wings +42 (2d6+6) melee, Tail Slap +42 (2d8+18) melee

Bite +48 (4d6+14) melee, 2 Claws +48 (2d8+7) melee, 2 Wings +47 (2d6+7) melee, Tail Slap +47 (2d8+21) melee

Bite +49 (4d8+16) melee, 2 Claws +49 (4d6+8) melee, 2 Wings +48 (2d8+8) melee, Tail Slap +48 (4d6+24) melee

Space/Reach:

20 ft./15 ft. (20 ft. with bite)

20 ft./15 ft. (20 ft. with bite)

30 ft./20 ft. (30 ft. with bite)

Special Attacks:

Breath weapon (60 ft. cone of paralyzing gas or 60 ft. cone of cold 20d8, DC 34), crush 4d6+18 (DC 34), frightful presence (DC 35), tail sweep 2d6+18 (DC 34)

Breath weapon (60 ft. cone of paralyzing gas or 60 ft. cone of cold 22d8, DC 37), crush 4d6+21 (DC 37), frightful presence (DC 37), tail sweep 2d6+21 (DC 37)

Breath weapon (70 ft. cone of paralyzing gas or 70 ft. cone of cold 24d8, DC 40), crush 4d8+24 (DC 40), frightful presence (DC 40), tail sweep 2d8+24 (DC 40)

Special Qualities:

Alternate form, blindsense 60 ft., cloudwalking, control weather, control winds, damage reduction 15/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 29, spells (caster level 15th), vulnerability to fire

Alternate form, blindsense 60 ft., cloudwalking, control weather, control winds, damage reduction 20/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, spell resistance 30, spells (caster level 17th), vulnerability to fire

Alternate form, blindsense 60 ft., cloudwalking, control weather, control winds, damage reduction 20/magic, darkvision 120 ft., feather fall, fog cloud, immunity to acid and cold, immunity to sleep and paralysis, keen senses, reverse gravity, spell resistance 32, spells (caster level 19th), vulnerability to fire

Saves:

Fort +26, Ref +19, Will +27

Fort +29, Ref +20, Will +29

Fort +32, Ref +22, Will +32

Abilities:

Str 35, Dex 10, Con 25, Int 26, Wis 27, Cha 26

Str 39, Dex 10, Con 29, Int 28, Wis 29, Cha 28

Str 43, Dex 10, Con 31, Int 30, Wis 31, Cha 30

Skills:

Bluff +44, Concentration +43, Diplomacy +44, Disguise +44, Escape Artist +36, Intimidate +44, Jump +48, Knowledge (any 3) +45, Listen +47, Search +45, Sense Motive +44, Spot +47, Use Magic Device +44

Bluff +49, Concentration +49, Diplomacy +49, Disguise +49, Escape Artist +40, Intimidate +49, Jump +54, Knowledge (any 4) +49, Listen +51, Search +49, Sense Motive +49, Spot +51, Use Magic Device +49

Bluff +53, Concentration +53, Diplomacy +53, Disguise +53, Escape Artist +43, Intimidate +53, Jump +59, Knowledge (any 5) +53, Listen +55, Search +53, Sense Motive +53, Spot +55, Use Magic Device +53

Feats:

Alertness, Blind-Fight, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Environment:

Temperate mountains

Temperate mountains

Temperate mountains

Organization:

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating:

23

24

26

Treasure:

Triple standard

Triple standard

Triple standard

Alignment:

Always lawful good

Always lawful good

Always lawful good

Advancement:

35-36 HD (Gargantuan)

38-39 HD (Gargantuan)

41+ HD (Colossal)

Level Adjustment:

-

-

-

Dragon (Cold)

Environment: Temperate mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD

Level Adjustment: Wyrmling +4; very young +4; young +5; others -

Silver Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

S

7d12+7 (52)

13

10

13

14

15

14

+7/+4

+9

+6

+5

+7

2d8 (14)

-

Very young

M

10d12+20 (85)

15

10

15

14

15

14

+10/+12

+12

+9

+7

+9

4d8 (17)

-

Young

M

13d12+26 (110)

17

10

15

16

17

16

+13/+16

+16

+10

+8

+11

6d8 (18)

-

Juvenile

L

16d12+48 (152)

19

10

17

18

19

18

+16/+24

+19

+13

+10

+14

8d8 (21)

-

Young adult

L

19d12+76 (199)

23

10

19

18

19

18

+19/+29

+24

+15

+11

+15

10d8 (23)

23

Adult

H

22d12+110 (253)

27

10

21

20

21

20

+22/+38

+28

+18

+13

+18

12d8 (26)

26

Mature adult

H

25d12+125 (287)

29

10

21

20

21

20

+25/+42

+32

+19

+14

+19

14d8 (27)

27

Old

H

28d12+168 (350)

31

10

23

22

23

22

+28/+46

+36

+22

+16

+22

16d8 (30)

30

Very old

H

31d12+186 (387)

33

10

23

24

25

24

+31/+50

+40

+23

+17

+24

18d8 (31)

32

Ancient

G

34d12+238 (459)

35

10

25

26

27

26

+34/+58

+42

+26

+19

+27

20d8 (34)

35

Wyrm

G

37d12+333 (573)

39

10

29

28

29

28

+37/+63

+47

+29

+20

+29

22d8 (37)

37

Great wyrm

C

40d12+400 (660)

43

10

31

30

31

30

+40/+72

+48

+32

+22

+32

24d8 (40)

40

Silver Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

40 ft., fly 100 ft. (average)

+0

17 (+1 size, +6 natural), touch 11, flat-footed 17

Alternate form, immunity to acid and cold, cloudwalking, vulnerability to fire

-

-

Very young

40 ft., fly 150 ft. (poor)

+0

19 (+9 natural), touch 10, flat-footed 19

-

-

Young

40 ft., fly 150 ft. (poor)

+0

22 (+12 natural), touch 10, flat-footed 22

1st

-

Juvenile

40 ft., fly 150 ft. (poor)

+0

24 (-1 size, +15 natural), touch 9, flat-footed 24

Feather fall

3rd

-

Young adult

40 ft., fly 150 ft. (poor)

+0

27 (-1 size, +18 natural), touch 9, flat-footed 27

Damage reduction 5/magic

5th

20

Adult

40 ft., fly 150 ft. (poor)

+0

29 (-2 size, +21 natural), touch 8, flat-footed 29

Fog cloud

7th

22

Mature adult

40 ft., fly 150 ft. (poor)

+0

32 (-2 size, +24 natural), touch 8, flat-footed 32

Damage reduction 10/magic

9th

24

Old

40 ft., fly 150 ft. (poor)

+0

35 (-2 size, +27 natural), touch 8, flat-footed 35

Control winds

11th

26

Very old

40 ft., fly 150 ft. (poor)

+0

38 (-2 size, +30 natural), touch 8, flat-footed 38

Damage reduction 15/magic

13th

27

Ancient

40 ft., fly 200 ft. (clumsy)

+0

39 (-4 size, +33 natural), touch 6, flat-footed 39

Control weather

15th

29

Wyrm

40 ft., fly 200 ft. (clumsy)

+0

42 (-4 size, +36 natural), touch 6, flat-footed 42

Damage reduction 20/magic

17th

30

Great wyrm

40 ft., fly 200 ft. (clumsy)

+0

41 (-8 size, +39 natural), touch 2, flat-footed 41

Reverse gravity

19th

32

*Can also cast cleric spells and those from the Air, Good, Law, and Sun domains as arcane spells.

A silver wyrmling's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible.

Combat

Silver dragons are not violent and avoid combat except when faced with highly evil or aggressive foes. If necessary, they use fog cloud or control weather to blind or confuse opponents before attacking. When angry, they use reverse gravity to fling enemies helplessly into the air, where they can be snatched. Against flying opponents, a silver dragon hides in clouds (creating some with control weather on clear days), then jumps to the attack when it has the advantage.

Breath Weapon (Su): A silver dragon has two types of breath weapon, a cone of cold and a cone of paralyzing gas. Creatures within a cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.

Alternate Form (Su): A silver dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an anirmal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Spell-Like Abilities: 3/day-fog cloud (adult or older), control winds (old or older); 2/day-feather fall (juvenile or older); 1/day- control weather (ancient or older), reverse gravity (great wyrm).

Skills: Bluff, Disguise, and Jump are considered class skills for silver dragons.