Treant

Combat

Treant

Huge Plant

Hit Dice:

7d8+35 (66 hp)

Initiative:

-1

Speed:

30 ft. (6 squares)

Armor Class:

20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20

Base Attack/Grapple:

+5/+22

Attack:

Slam +12 melee (2d6+9)

Full Attack:

2 slams +12 melee (2d6+9)

Space/Reach:

15 ft./15 ft.

Special Attacks:

Animate trees, double damage against objects, trample 2d6+13

Special Qualities:

Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire

Saves:

Fort +10, Ref +1, Will +7

Abilities:

Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 12

Skills:

Diplomacy +3, Hide -9*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground)

Feats:

Improved Sunder, Iron Will, Power Attack

Environment:

Temperate forests

Organization:

Solitary or grove (4-7)

Challenge Rating:

8

Treasure:

Standard

Alignment:

Usually neutral good

Advancement:

8-16 HD (Huge); 17-21 HD (Gargantuan)

Level Adjustment:

+5

A treant's leaves are deep green in the spring and summer. In the fall and winter the leaves change to yellow, orange, or red, but they rarely fall out. A treant's legs fit together when closed to look like the trunk of a tree, and a motionless treant is nearly indistinguishable from a tree.

A treant is about 30 feet tall, with a 'trunk' about 2 feet in diameter. It weighs about 4,500 pounds.

Treants speak their own language, plus Common and Sylvan. Most also can manage a smattering of just about all other humanoid tongues-at least enough to say 'Get away from my trees!'

Combat

Treants prefer to watch potential foes carefully before attacking. They often charge suddenly from cover to trample the despoilers of forests. If sorely pressed, they animate trees as reinforcements.

Animate Trees (Sp): A treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.

Double Damage against Objects (Ex): A treant or animated tree that makes a full attack against an object or structure deals double damage.

Trample (Ex): Reflex DC 22 half. The save DC is Strength-based. Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas.