Folugub

Combat

Folugub

Medium Aberration

Hit Dice:

4d8+12 (30 hp)

Initiative:

+3

Speed:

40 ft. (8 squares)

Armor Class:

18 (+3 Dex, +5 natural), touch 13, flat-footed 15

Base Attack/Grapple:

+3/+3

Attack:

Tongue +6 melee touch (liquefy crystal)

Full Attack:

Tongue +6 melee touch (liquefy crystal) and bite +1 melee (2d4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Liquefy crystal

Special Qualities:

Darkvision 60 ft., scent

Saves:

Fort +4, Ref +4, Will +5

Abilities:

Str 10, Dex 17, Con 17, Int 2, Wis 13, Cha 11

Skills:

Listen +6, Move Silently +4, Spot +6

Feats:

Alertness, Weapon Finesse

Environment:

Underground

Organization:

Solitary or pair

Challenge Rating:

2

Treasure:

None

Alignment:

Always neutral

Advancement:

5-6 HD (Medium); 7-14 HD (Large)

Level Adjustment:

-

Combat

A folugub can scent a crystal object up to 90 feet away, and once it has the scent, little deters it from its goal. It usually ceases attacking to devour a freshly liquefied crystal. The creature targets the largest crystal object available.

Liquefy Crystal (Ex): A folugub that makes a successful touch attack with its tongue causes the target crystal to change phase, turning immediately from solid to liquid and becoming worthless. The touch can destroy up to a 5-foot cube of crystal instantly. Magic or psionic items made of crystal (including crystalline armor and weapons) must succeed on a DC 19 Reflex save or be liquefied. The save DC is Constitution-based and includes a +4 racial modifier.

A crystalline weapon that deals damage to a folugub becomes liquefied immediately.