Nobility Domain

Nobility Domain Spells

Granted Power: The character has the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear the character speak for 1 round. Using this ability is a standard action. It lasts a number of rounds equal to the character's Charisma bonus and can be used once per day.

Nobility Domain Spells

1 Divine favor

2 Enthrall

3 Magic vestment

4 Discern lies

5 Greater command

6 Geas/quest

7 Repulsion

8 Demand

9 Storm of vengeance